
aim_p250
A rough prototype of an aim map for the p250 based loosely on aim_usp from 1.6. Testing is needed to fine tune angles and lighting. Let me know what you think of the map!
If playing offline with bots and they end up stuck to the wall in spawn, generate a new navigation mesh by opening console, enabling cheats (sv_cheats 1) and regenerating the mesh (nav_generate)
----- My description is being reset every time I update the map, so i'll post the changelog with each update more for myself than anything else. ---------
----- Edit 2-15-2013 -----
Added catwalk across map with a grenade in the middle. Both teams have access to a hallway leading to opposite ends of the catwalk from the bottom of their spawn ramp. Fine tuned the wall height from windows to allow players to jump through easier.
Added a radar overview of the entire map (one that actually works! :D)
ToDo -- Add more hiding spots / boxes for cover / fine tune lighting and brushes for a cleaner looking map.
As always, please leave feedback on things you like/dislike about the map so I can continue to improve it for an overall enjoyable experience.
----- Edit 2-19-2013 -----
Cleaned up lighting around the map and added a few textures and props to get a better feel for making complex maps.
ToDo -- Continue working on the map theme and adding various flair and decals for a better play experience
----- Edit 2-20-2013 -----
Dispensed props and various clutter around in the same style as the previous layout. Added a dead guard in the ct spawn because he had it coming.
ToDo -- heavy amounts of testing and play to iron out any points that are bottlenecking the map
Режим игры:
Пользовательский
Размер файла:
0.48 MB
Добавлен:
11 февр. 2013 г., 07:48