
de_chateau2 - Chateau Remake (WIP)
A revamp of the classic de_chateau map that no one asked for, with a heavily modified 3-lane layout more suited for standard 5v5. This is not a faithful recreation of the original and thus the gameplay will be drastically different.
Also, don't expect regular updates; this is just to explore map design (for fun).
[b]Notable changes:[/b]
- The scale of the whole map is generally reduced.
- Removed the lower level of windowed rooms at bombsite A.
- Removed most of the upper floor sections.
- Opened up the front door and staircase near bombsite A.
- Completely changed bombsite B.
- Adjusted the middle of the map to resemble a Mid area.
- Added new connectors from Mid to A and B.
- Replaced a bunch of rooms and corridors with simpler paths.
[b]Notable problems:[/b]
- Weird contact timings and rotation timings
- Questionable cover, especially at bombsites
- Weird angles
- Aggressively-sloped ramps
- Errors in radar image
- Missing clipping
- Basic bot navmesh
- Everything
[b]Planned possible future changes:[/b]
- Shift bombsite B further northeast and adjust connector to increase rotation time to Mid.
- Further adjust bombsite B, especially making it less claustrophobic.
- Adjust CT side near bombsite A to have a more accessible rotation route to Mid.
- Create a safe route from T spawn to bombsite B by adjusting the tunnel entrance to Mid or adding a path.
- Limit the new cover at T-side balcony near bombsite A.
- Raise the lower Mid area to make the T approach less awkward, or adjust the slope of the ramp.
- Adjust the grand hall and twin staircase.
[i][b]Please let me know in the comments if you have any other suggestions or feedback![/b][/i]
Режим игры:
Классический, Бой насмерть, Уничтожение объекта, Напарники, Перелётные снайперы
Размер файла:
0.84 MB
Добавлен:
20 мая 2022 г., 12:25