
[dev] de_highcall2.5
[DEV] de_highcall2
"...The thresholds of the old gold mine complex hide many secrets..."
Second version of de_highcall, competetive 5vs5 map:
- Refactored bombsites with better post plant plans and dynamic
- Smoother game and player placing thanks to layout simplification and corridors widening
- Easier line and BS coverage by CT
- Fewer angles on mid and side lanes
- Improved rotations
- Better bot logic (ladders)
- Many other improvements and fixes
Thanks to all the testers who shared their support, time and critical comments throughout the development process. Special thanks to:
Monique, Gulgot, Pawlo, Mezelhow, Haruhiro, Strikeer and others
Special thanks for Mapcore Community for testing the first version and all the feedback provided!
First version "de_highcall":
https://steamcommunity.com/sharedfiles/filedetails/?id=2821113106
DevTexPak by bl4ze91
DevTexPakshowroom map in the CSGO Workshop here:
https://steamcommunity.com/sharedfiles/filedetails/?id=873040584
TAVR - AUTO RADAR by CS-GO-Auto-Radar:
https://github.com/18swenskiq/CS-GO-Auto-Radar
Made with love and Hamer++:
https://ficool2.github.io/HammerPlusPlus-Website/
Режим игры:
Классический, Бой насмерть, Уничтожение объекта, Пользовательский, Обучение, Совместный налёт, Напарники, Перелётные снайперы
Размер файла:
8.83 MB
Добавлен:
15 окт. 2022 г., 15:56