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[dev] de_highcall2.5
[DEV] de_highcall2 "...The thresholds of the old gold mine complex hide many secrets..." Second version of de_highcall, competetive 5vs5 map: - Refactored bombsites with better post plant plans and dynamic - Smoother game and player placing thanks to layout simplification and corridors widening - Easier line and BS coverage by CT - Fewer angles on mid and side lanes - Improved rotations - Better bot logic (ladders) - Many other improvements and fixes Thanks to all the testers who shared their support, time and critical comments throughout the development process. Special thanks to: Monique, Gulgot, Pawlo, Mezelhow, Haruhiro, Strikeer and others Special thanks for Mapcore Community for testing the first version and all the feedback provided! First version "de_highcall": https://steamcommunity.com/sharedfiles/filedetails/?id=2821113106 DevTexPak by bl4ze91 DevTexPakshowroom map in the CSGO Workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=873040584 TAVR - AUTO RADAR by CS-GO-Auto-Radar: https://github.com/18swenskiq/CS-GO-Auto-Radar Made with love and Hamer++: https://ficool2.github.io/HammerPlusPlus-Website/
Режим игры: Классический, Бой насмерть, Уничтожение объекта, Пользовательский, Обучение, Совместный налёт, Напарники, Перелётные снайперы
Метки: Не указаны
Размер файла: 8.83 MB
Добавлен: 15 окт. 2022 г., 15:56