
Mirage 2x with mobility and more
This is regular de_mirage that was enlarged by a factor of 2 and has received a number of gameplay additions/changes.
NOTE: Unfortunately in rare cases, players are unable to pickup Bump Mines/Breach Charges. In that case, you can pick them up by dropping C4, Bump Mines and Breach Charges you already carry (It's weird, sorry).
[h3]Major changes:[/h3]
[list]
[*]The map's entire ceiling has been elevated to accomodate high jumps
[*]On round start, every player receives exojump and 3 Bump Mines for quick maneuvering
[*]On round start, 2 randomly selected players on every team receive Breach Charges
[*]Fall damage is heavily decreased
[*]Falling on an enemy's head deals a lot of damage to them and negates your own fall damage
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[h3]Minor changes:[/h3]
[list]
[*]C4 timer length is increased from 40 to 60 seconds
[*]Radius and damage of molotovs and HE grenades are increased
[*]Tasers can recharge
[*]Knives can be dropped
[*]Players are slowed down less when hurt
[*]Player speed is controlled by carried weapons (just like in Danger Zone)
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[h3]Known issues:[/h3]
[list]
[*]Stomp kills show the wrong death notice icon
[*]Bump Mines and Breach Charges can't be refilled by pressing E on other items of the same type
[*]Dropped knives, Bump Mines and Breach Charges can't be picked up by pressing E on them. You have to run over them.
[*]There are a number of unintentional camping spots where I've raised the map ceiling (fixing all of them is too much work for me)
[/list]
Credits: The original map de_mirage belongs to Valve. I enlarged it, modified it and added custom gamerules and scripts.
Режим игры:
Классический, Пользовательский
Размер файла:
30.55 MB
Добавлен:
29 янв. 2023 г., 22:30