

Public : 91.211.118.128:27015 Awp : 91.211.118.129:27015 Mirage Only #1: 91.211.118.129:27017 Mirage Only #2: 91.211.118.123:27015 Awp Fps+ : 91.211.118.129:27016 Public FPS + : 91.211.118.129:27018 OnlyPro Pub : 91.211.118.129


Working on a blockout for fun... fast rotates, quick gameplay... Play the map on the server ---> hecuba.fragify.net:27015


A remake of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1088793436] Bazaar[/url], a map that I made in 2017. Suggested gamemodes: Deathmatch Arms Race 1v1; 2v2 etc. The following firearms are usable: AK-47 M4A4 M4A1-S Desert Eagle Max. Players: 16 (8v8) Terrorists: Elite Crew Counter-Terrorists: British Special Air Service


Office is a map from the mobile game Bullet Force. This is a revamped version that follows the layout and placement of most objects with a few tweaks that improve gameplay and aesthetics.


[h1] INFORMATION [/h1] This is a classical COD4 style deathrun gamemode on a recreated staple map of the times. The map features ~500 lines of scripting to emulate the physics and mechanics of both COD4 and the original gooby map. [b]Smart scripting![/b] When the jumper makes it to the end and selects a room, the map prohibits other players from also entering the room, when and if the player dies, it will unlock again. [b]Authentic Traps![/b] All traps are recreated from the original map and have near identical mechanics and effects. [b]Bounce Physics are back![/b] This game physics relic has been unburied, you can bounce off ramps if you jump on them at the right angles and look towards the ramp. [b]Find all the secrets![/b] This map has many secrets and skips! Try to find them all and get the fastest time. [i]Authors note:[/i] If there’s anybody who misses COD4 deathrun as much as I do and is happy to have something like this please let me know. If I receive positive feedback, I’ll be more than happy to keep recreating these styles of maps and maybe eventually even recreate the entire gamemode (on a server). Cheers! [h1] YOU NEED AT LEAST TWO PLAYERS FOR END ROOMS TO FUNCTION [/h1] [img]https://i.imgur.com/Hc0fbpJ.gif[/img]


Train warehouse type beat Panic - Mapper LooseCannonPimp - Map Designer/Environment Assistance sam - Gameplay Lead


AWP LEGO BUT WITHOUT LEGO (And also without ladders because the author is a lazy moron)


Classic aim_map with some competetive changes. - Boundary for 3 secounds at the beginning of the round. Opportunity to get to a better position. Green light when it removes. - No freeze-time when round start - Removed bad spawns - Removed AWP - Spawn with headarmor Contact me if you want a custom version :)


1v1 Ramdom weapons compiled in HDR & without armor.


a LARGE hide and seek map based on my house -best played by 5-12 people - auto bhop enabled - a lot of hiding spots - secret teleports


Anubis Temple - Egyptian Arena Welcome to the Anubis Temple, an epic combat arena inspired by ancient Egypt. With a carefully crafted theme, you will feel like an Egyptian warrior facing your enemies inside the temple. With several game modes, including 1v1, 2v2, 3v3, 4v4 and 5v5, there are a variety of options to challenge and play with your friends or players from around the world. Fight for control of the temple and become the ultimate winner in this epic arena. [h1] [url=https://steamcommunity.com/id/arataldl/myworkshopfiles] My Workshop [/url] [/h1]


After a recent Terrorist attack, the Castle was left in ruins, its walls battered and its towers crumbling. Despite the damage, the CTs continued to use the Castle as a stronghold, determined to defend it against any further attacks. And one day, they intercepted information that the Terrorists were planning to strike again, this time targeting the Castle's bridge entrance. The CTs quickly mobilized, taking up positions on the Castle walls overlooking the bridge. They knew that the Terrorists would be coming soon, and they had to be ready to defend the Castle at all costs. v0.3 Patch Notes Fixed Black Textures - Misaligned Displacements - New Breakable T Window to replace corrupted window from decompiling wm_Castle .2 - No longer able to use the enemy teams' "Buyzone". CT "Rain" visual and audio removed. - CT player count changed from 1 to 2. - Textured faces that can't be seen have been replaced with more nodraw for optimization. Replaced Dev textures at T Bridge Added Bombsite A Breakable Inferno Stained Glass Windows Terrain Adjustments (WIP) CT Ladder A Large Ringy Boi Interior space in the Cylinder Tower Known Bugs Water distortion on T Bridge Rockwall The Fish are MLG Lighting issues Other info: Map Width 1696 units - Length 2285 units Started in 2019 with the release of 0.1 as a concept and was updated to .2 in 2020 and was discontinued soon after due to HDD failure resulting in loss of project files. But its 2023 and i realized i could work on this map again by running it through a decompiler. Behold, WM_Castle v0.3!