

Teir 1 staged liniar map with one bonus, designed for all skill levels to enjoy.


[h1]AIM AXIRUS — AIM MAP[/h1] [b]Right now going demo testing on this map![/b] [i]I ask you to leave this on the forum if you have personal thoughts! If you find different bags pinned under a special message, Let us know about these! If you have ideas and suggestions for developing this map, write this down under a special message pinned![/i] [b][i]This map was created in order for two teams to test strength with each other in a special military area built in space![/i][/b] [i]The map has not yet been fully completed! It still needs a lot of work on it.[/i] For communication: [url=https://t.me/blogchik]Telegram[/url]


T3 2:40ish for good run 7 min avg Textures from TopHattWaffle Skybox from bartuc


nekas nav mainijies tikai random teksturas uzmestas un ta, smukaks minimaps


Important: Production on the map halted until release of CS2 and it's new sdk. Craz is a 2v2 wingman and demolition map inspired by Aztec and Ancient. Alpha map test


A maze created for fun. Try to catch each other running through the labyrinth! There are 3 units of AK-47 in the maze, so GL!


Tier 4 kz, but the map isn't real. The map is centered around the idea of non-euclidean geometry. Textures by Tophattwaffle


sita ta pati iepriekseja tikai ar radaru soreiz cerams stradajosu <3


Map made in collaboration with the CSGO France discord. 51 changes more or less balance. 1) tapas de potato#7510: Make B outline larger 2) dotcom#7092 Open ladder room to A short 3) rat#9660: Add a ladder for T to reach Room over B 4) fredou6280#4468: Open crane 5) Apane#1897: Remove sandbag 6) Strony#0163: Add mirage wood window on ramp 7) shenzhed#6591: Yellow platform walkable 8) Puppet#4391: Make elevator door openable 9) 747576#1035: Allow boost on construction elevator at CT spawn 10) GITAN#0659: Add glass on B 11) Ex#7273: Allow boost to see B from the new room 12) SLITZ#7883: Ladder from B to mid 13) Methylene#5125: Remove Headshot on A 14) MA#0001: Make B runboost easier 15) nukken#1544: Open Bottom A ramp 16) VendsClio3-5000euros#6888: Jump from top ramp to T base 17) Dukss#2253: Add box on A short 18) robinnn#0244: Remove angle behind vent 19) pay#1355: Change Z door location on main 20) sevaa#2608: Add metal beam on B 21) Hrrr#3433: Make that we can hear better if step sounds came from main or bottom ramp 22) N34r#0001: Add forklift on ramp 23) Ramuel#3186: Add sandbag to jump on headshot 24) EspionArts#3716: Make crane plaform walkable 25) Tarti#1201: Add nuke barrier on ramp 26) Wasa#0669: Add box on T base to boost on T construction elevator 27) Starkyui#9763: Make wood ramp on mid window breakable 28) slower#9034: Create boost from mid to CT 29) Crazyfefe#1356: Add a cement bucket on ramp 30) Pookie#3384: Make heaven scaffolding walkable 31) packM#9255: Add ladder on B stairs 32) Moctar 1.e4 2.?f6 3.e5 4.?d5#7719: Block stuff from ramp to A 33) matcrash#8756: Slow B rush 34) Saulc#5410: Add mid box on A 35) -NARUTO UZUMAKI-#1200: Empty B box 36) Ramuel#3186: Remove metal plank on heaven 37) sanzu#3700: Add my name on the tower 38) tizkayy#1598: Make B boost easier 39) imartinouf#3446: Make top window area walkable 40) Dan13L x LUKOIL#0060: Make ladder from the crane usable 41) LawnCable#1269: Remove clip on heaven 42) dustman/mrzwibelzz#5394: Add garbage container on mid 43) EstraZ#1482: Remove angle from main to window 44) Pseudo non conforme#4444: Add flank route on A 45) Alecs#8969: Add dust II car on mid 46) Blast\n#2636: Block hidding spot on T base 47) CMD_Bulbizzard#4164: Slow A rush wish a vent door 48) imartinouf#3446: Move ladder on CT spawn 49) Duryy#4759: Make the crane ladder usable 50) Bonda manmanw#1875: Remove a piece of yellow wall 51) Bonus: 8 revolvers are hidden on the map Credit to Valve, Hidden Path Entertainment, and Chris Auty for the original map.


Casual defuse map built for the "Rolling Thunder" jam over at Map Labs. Fight through a cramped highrise facility and destroy breakable walls to gain unexpected angles on your opponents! Fair warning, bots barely work. #MapLabs No minimap planned, map was just for a game night with the boys :X


The map of aim_triviala, which was made for a short and fast game, depends on what dynamics you apply. The map has a lot of spades and is intended for good fy_ or aim_ The map has perfect angles, every corner where the opponent can be killed has been tested. Also, the aim_triviala map has a basic rifle with CT as well as the T side has its own rifles, awp, grenades. aim_triviala is a map used for tournaments such as 1 on 1; 2 on 2; 3 on 3; 4 on 4; 5 on 5 and 6 on 6 can be played. If you have any suggestions, write below in the comments if you have any criticism or even praise for the aim_triviala map, so that the next update can fix it. Map creator: I Veki Balkan


This is my second map, so please don't judge me :') Small box 3v3 for gungame and deathmatch