

For those who like the original assault, but would like improved graphics. - Upscaled textures - Added normal maps to all textures Original map from cs 1.6 - cs_assault.


Difficulty: tier 6 Course: 1 main course Length: 10 mins for fast Hope everyone enjoy this. Thanks for all advice.


Difficulty: tier 4 Course: 1 main course + 1 bonus Length: 4 mins for fast Hope everyone enjoy this. Thanks for all advice.


Difficulty: T5 hard Course: 1 main course Length: 6 mins for fast Hope everyone enjoy this. Thanks for all advice.


Mall with changing bomsites. 30 second pregame time For best gameplay use "sv_autoexec_mapname_cfg 1" in console with custom gamemode


Just make a backup. Not Global Version!


Just make a backup. Not Global Version!


Just make a backup of Match Version. Not Global Version!


Terrorists crash the party and take hostages during an elite gala, hosted by the Norwegian museum of modern art. A playful, fast paced layout with numerous drops, routes, and eggs. Kicking Beats by: Last Dance *** Not completely finalized, but want


Classic / Deathmatch / Arms Race / Aim This map is made for the modes listed above, enjoy! Jump from platform to platform with jump ramps, collect bumpmines, parachutes and healthshot pickups, teleport around the map and change the middle platform height with a single button. Site53 is a training area for soldiers to adapt to future technology and advanced enemy movements. Note: This was compiled on "Fast" preset and may give low performance, this is a planned fix for the future with a better compile method -Texture packs PK01 and PK02 by natko -Additional textures by me


[WORK IN PROGRESS] This is alpha version of map, please leave your feedback below. I will add more thing to it such as - Lighting - props - change textures


Story: After an alert of a terrorist attack on a mining operation in a remote part of New Mexico got out, all of the employees were evacuated by security. Unfortunately for them, one employee of the operation was a spy from the terrorist group - marking out the targets for his allies to destroy, and rigging some of the explosive equipment left behind during the evacuation. The terrorists can either choose to cause a cave-in of the mine while also destroying the valuable mining equipment, or choose to collapse a bridge, preventing the miners from moving their equipment. The counter-terrorists, arriving at the scene just before the terrorists entered the building, are faced with their objective: the total elimination of the assailants, or the prevention of the detonation itself. Will this facility continue to flourish? Made for the MapINK 1.6mas Event. Join the server here! https://discord.gg/ePBweUZKdx