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CS:GO Workshop

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bhop_decimus
bhop_decimus

Long map I have created, it is a tier 6 in my opinion. the color scheme is red and pretty basic but that is the style I like.

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bhop_smoked_dev
bhop_smoked_dev

Fun map I made using mainly dev textures. probably a 3-5 minute map that is around tier 3-4.

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bhop_unrealverse
bhop_unrealverse

Map is a journey through the unreal verse starting with normal textures then heading into a pyramid which leads to the unreal verse.

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bhop_mdstrafe
bhop_mdstrafe

old short strafe map.

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bhop_legoverse
bhop_legoverse

Map is a fairly short fun map that is 2-4 minutes long, and should be possible on 400 velocity settings.

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bhop_miansai
bhop_miansai

tier 4-5 with under 7 minutes if you do a perfect run, probably 8-9 with just no failing the map. couple sections can be painful.

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bhop_somp_island
bhop_somp_island

Island strafe map

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bhop_somp_mountain
bhop_somp_mountain

Another strafe map.

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bhop_somp_strife
bhop_somp_strife

Strafe map / No Fail

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bhop_etizolam
bhop_etizolam

strefff

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de_stash
de_stash

Terrorists have lost control of a region where they have hid a stash, they have two choices; either they would have to steal it, or blow it up. --- The map uses external textures: (Title) "Better Dev Textures" (altdev) (Title) "Better Dev Textures" - https://gamebanana.com/mods/7377 (Author) SujiMayne - https://gamebanana.com/members/1487950 (CC BY-NC-ND 4.0) - https://creativecommons.org/licenses/by-nc-nd/4.0/ original textures have been used

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cs_Sandstorm
cs_Sandstorm

cs_Sandstorm is based in a sandy town its kill or be killed

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baggage/awp
baggage/awp

grghsdf

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de_hive
de_hive

Counter-Terrorists: Counter-Terrorists must protect the sites where the bombs are planted. Terrorists: The Terrorists must plant the bombs in site A, which is on the roof of the mall, or site B, in the playground. Other Notes: The place to plant the bomb on

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AIM 1VS1 THE BEST AIM IN THE WORLD!!!!1
AIM 1VS1 THE BEST AIM IN THE WORLD!!!!1

This is the best aim map in the world!! the most popular aim map in cs go!! s1mple training map recomend for Faceit

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temnich
temnich

это темная карта

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TOWERRRRRRRRR
TOWERRRRRRRRR

FFSF

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gg_simpsons_dusty_2
gg_simpsons_dusty_2

A classic GunGame Map!

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de_fakto_1.1
de_fakto_1.1

Insane map (WIP). Bigger everything, added minimap

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gg_simpsons_death_arena
gg_simpsons_death_arena

Have fun!

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cs_assault_goban_fix
cs_assault_goban_fix

"Goban Fix" is a cs_assault variation whose objective is to make cs_assault lighter and to balance the map and make it more fair for counter-terrorists. Goban fix is based on the original cs_assault map from CS 1.6, only with CS:GO textures, as well as more vents, entrances, sniping spots, and rooftops making it easier for the counter-terrorists to fight back. The map has significantly less props than its modern counterpart, as well as it has less gamecubes and soundescapes - the map is a great optimization and rework of the original cs_assault map and it should run on most computers. This is cs_assault, but balanced; better. (THIS MAP IS A REMAKE OF A CS SOURCE MAP NAMED "cs_assault2_goban_fix" - I, however, could never find any information on this map, such as its original creator, or any background info of the map. The remake is mine, all brushes have been re-textured and some altered)

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Hide and Seek Dusty
Hide and Seek Dusty

Renovated version of good old map, overloaded with hiding spots For any player wondering how to get in certain spot - for now you need to figure it for yourself. In near future I'm planning to make video about all of the map hiding spots. Most of the bugs are known and will be fixed in upcoming versions. Current version - beta 5

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gg_simpsons_backyard
gg_simpsons_backyard

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gg_simpsons_aztec_rh
gg_simpsons_aztec_rh

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gg_simpsons_arena_iii
gg_simpsons_arena_iii

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gg_simpsons_arena_ii
gg_simpsons_arena_ii

gg_simpsons_arena_ii

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gg_ag_simpsons_2
gg_ag_simpsons_2

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CS_ASSAULT_B2X V2
CS_ASSAULT_B2X V2

A modified version of the cs_assault (cs_assault_b2x). The best of these maps is cs_assault_1337, cs_assault2k, cs_delta_assault & etc. Some objects are taken from the site gamebanana.com Curent version 1.1

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de_frontline_improved
de_frontline_improved

A *remake* of de_frontline. Updates: 1. New desert-y setting (inspired from dust, dust2 etc) 2. Added a radar. 3. Complete-ish navigation mesh for bots. 4. Fixed & updated spawn areas. 5. More balanced map. I think. 6. Added a story so the map actually makes

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cs_architex fix
cs_architex fix

now works with 8 people

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