

Edited version of https://steamcommunity.com/sharedfiles/filedetails/?id=2102215115 This is not my map, I only modified it. Major changes: - Nerfed enemy speed and health - Buffed player health and health shots - Enabled use of sv_cheats and other commands to bypass map issues - No longer loses perks on down (UI doesn't display perks properly until you buy another perk like quick revive) - Enabled english language and extra player skins by default - Added more weapons to box - Allowed jugg to bought to refill health at increasing cost - Removed ending wave to allow infinite waves - Performance improvements Chat commands: !nukebomb_z - ends the current round !zombiecash_z - gives extra cash


Desurgence a 1v1 and wingman map set in the middle east, using the same artstyle as the Resurgence map (5v5 sized https://steamcommunity.com/sharedfiles/filedetails/?id=2752962093 ) this map, like "Resurgence", is a remake of a older map of mine https://steamcommunity.com/sharedfiles/filedetails/?id=2227382588 this is a part of my 1v1/wingman map collection https://steamcommunity.com/sharedfiles/filedetails/?id=2867821232


de_zaster branch B A well known terrorist organization has failed in blowing up an apartment complex and a bank, in other words a complete blunder, a de_zaster for them, so they have sent their elite to finish the Job. You must stop them at all cost!


map for 2x2 dev version LORE? The action of the map takes place in one of the major logistics centers, and at the same time the only one, in Eastern Europe. The point of undermining it is to weaken one of the countries economically. The clients of this ca


A big house with a lots of tiny rooms Adapted from CS:Source Original author: Nipper


Imperial Base: Version 1.0. This is my second project in Hammer. It started life as a Chiss base, the Chiss being a race of blue skinned near humans from the Star Wars franchise. It then was shaping up to be a generic military base as I had a helicopter on the landing pad, and then eventually it became an Imperial shuttle. The map was originally going to be the entrence with the pillars, but it slowly expanded to allowing for the west wing (all the imperial textures) and the west wing (the boss's accomodation). It grew to be a huge project, something I didn't expect at the start. I learned quite a lot. Displacements, custom textures, porting of assets (textures and models), how to make models for source, how to use blender and create collision meshes, map optimisation, map scripting and so forth. The project was started on January the Sixth (lol), 2022. It is now just being completed, in fact the final compile was on the 28/11/2022. The map follows similar rules to my previous map. Only spawn as terrorists, no CTs. No gamemodes. You can walk around and suss out the level geometry. Resources used: CSGO default items. https://gamebanana.com/mods/303894 https://gamebanana.com/mods/7428 https://www.tophattwaffle.com/downloads/real-world-textures/ https://www.tophattwaffle.com/downloads/realworldtextures-2/ Jedi Knight Jedi Academy assets and Models. Blender SourceOps for Blender idtech5 model import and export plugin for Blender. Neosis to rip models and convert them into usable models. VTF Edit Notepad++ Crowbar (at first but switched to SourceOps later) These tutorials assisted me with coming up for the model porting workflow: https://youtu.be/P3j9rj6-pX0 https://www.youtube.com/watch?v=Dam1f... https://youtu.be/nTs9H6pDFFs Known Bugs: Buttons arent linked to cells some texture issues/missallignment displacement seams are broken (wont be fixing this ever, too much work) In all intensive purposes, This map is done. it has issues but I won't be correcting them.