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mg_tv_tower_v7_vm
mg_tv_tower_v7_vm

Map from VM

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mg_trucks_vm
mg_trucks_vm

Map from VM

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mg_sg_tv-tower_2011
mg_sg_tv-tower_2011

Map from VM

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mg_ski_mountain_csgo
mg_ski_mountain_csgo

Map from VM

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mg_rock_base_reloaded
mg_rock_base_reloaded

Map from VM

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mg_randomizer_reborn_v1
mg_randomizer_reborn_v1

Map from VM

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mg_railroads
mg_railroads

Map from VM

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mg_potatogames_04
mg_potatogames_04

Map from VM

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mg_pauls_smash_reborn_v1
mg_pauls_smash_reborn_v1

Mao from VM

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Nacht der Untoten 2
Nacht der Untoten 2

Edited version of https://steamcommunity.com/sharedfiles/filedetails/?id=2102215115 This is not my map, I only modified it. Major changes: - Nerfed enemy speed and health - Buffed player health and health shots - Enabled use of sv_cheats and other commands to bypass map issues - No longer loses perks on down (UI doesn't display perks properly until you buy another perk like quick revive) - Enabled english language and extra player skins by default - Added more weapons to box - Allowed jugg to bought to refill health at increasing cost - Removed ending wave to allow infinite waves - Performance improvements Chat commands: !nukebomb_z - ends the current round !zombiecash_z - gives extra cash

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Sand_House
Sand_House

...

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Sand_Training
Sand_Training

...

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Apartments
Apartments

test map

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Overgrown Site A
Overgrown Site A

A Site Only

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ONETAPCITY
ONETAPCITY

city fight u get the idea

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de_surgence (1v1, Wingman)
de_surgence (1v1, Wingman)

Desurgence a 1v1 and wingman map set in the middle east, using the same artstyle as the Resurgence map (5v5 sized https://steamcommunity.com/sharedfiles/filedetails/?id=2752962093 ) this map, like "Resurgence", is a remake of a older map of mine https://steamcommunity.com/sharedfiles/filedetails/?id=2227382588 this is a part of my 1v1/wingman map collection https://steamcommunity.com/sharedfiles/filedetails/?id=2867821232

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wingman
wingman

wingman

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de_zasterB
de_zasterB

de_zaster branch B A well known terrorist organization has failed in blowing up an apartment complex and a bank, in other words a complete blunder, a de_zaster for them, so they have sent their elite to finish the Job. You must stop them at all cost!

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Small bot trraining
Small bot trraining

simple bot training

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wm_vinceza
wm_vinceza

Poorly done map #2

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Simple map
Simple map

2v2 fast paced

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Akligatvis
Akligatvis

hostage map made for fun

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postal2_market
postal2_market

postal2

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Supply Center
Supply Center

map for 2x2 dev version LORE? The action of the map takes place in one of the major logistics centers, and at the same time the only one, in Eastern Europe. The point of undermining it is to weaken one of the countries economically. The clients of this ca

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de_spurgu
de_spurgu

First release of my new map! If something needs changing, please tell :)

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Hairyhouse
Hairyhouse

A big house with a lots of tiny rooms Adapted from CS:Source Original author: Nipper

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GAMERLAND AIM MAP
GAMERLAND AIM MAP

Gamerland 1v1 Aim map

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de_factory
de_factory

first real map :) kind of factory-like i guess enjoy :)

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Sand wingman (Ver. 1.5)
Sand wingman (Ver. 1.5)

MORE TRASH ON MAP!!!!!!! Not many changes

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Imperial Base
Imperial Base

Imperial Base: Version 1.0. This is my second project in Hammer. It started life as a Chiss base, the Chiss being a race of blue skinned near humans from the Star Wars franchise. It then was shaping up to be a generic military base as I had a helicopter on the landing pad, and then eventually it became an Imperial shuttle. The map was originally going to be the entrence with the pillars, but it slowly expanded to allowing for the west wing (all the imperial textures) and the west wing (the boss's accomodation). It grew to be a huge project, something I didn't expect at the start. I learned quite a lot. Displacements, custom textures, porting of assets (textures and models), how to make models for source, how to use blender and create collision meshes, map optimisation, map scripting and so forth. The project was started on January the Sixth (lol), 2022. It is now just being completed, in fact the final compile was on the 28/11/2022. The map follows similar rules to my previous map. Only spawn as terrorists, no CTs. No gamemodes. You can walk around and suss out the level geometry. Resources used: CSGO default items. https://gamebanana.com/mods/303894 https://gamebanana.com/mods/7428 https://www.tophattwaffle.com/downloads/real-world-textures/ https://www.tophattwaffle.com/downloads/realworldtextures-2/ Jedi Knight Jedi Academy assets and Models. Blender SourceOps for Blender idtech5 model import and export plugin for Blender. Neosis to rip models and convert them into usable models. VTF Edit Notepad++ Crowbar (at first but switched to SourceOps later) These tutorials assisted me with coming up for the model porting workflow: https://youtu.be/P3j9rj6-pX0 https://www.youtube.com/watch?v=Dam1f... https://youtu.be/nTs9H6pDFFs Known Bugs: Buttons arent linked to cells some texture issues/missallignment displacement seams are broken (wont be fixing this ever, too much work) In all intensive purposes, This map is done. it has issues but I won't be correcting them.

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