

Credits Key Authors Tenshi mapper Special Thanks GemaYue kz_otakuroom mapper Altima give some advice Moray uuz model Jakka particles name fixed Syoudous ESP server test Original Map Creator and owner of said map https://gamebanana.com/mods/79805


Cabal is the very first map I made for CS:GO. I worked on this map between October 2016 and March 2017. I originally deleted this from the workshop back in 2017 in place of the remake, but I decided to upload it again after managing to retrieve the file.


Mapper: otter Tier 6 4 Stages 6 Bonuses B1: EICHHOERNCHEN B2: Façade B3: Develo B4: Sneakyy B5: Fizu B6: Roz Short, technical, and spinny map with some bhops. It is on the easy end of tier 6 and is about 40 seconds long to nofail. The detailing is inspired by art deco elements in Fallout and Bioshock games. The name of the map was intially going to have a lot more influence on the theme, but the direction changed quite a bit, leaving only the little icons of bugs on the walls of each stage. server/zone configuration: The only non-standard zone is the stage 4 start zone. It should be a drop zone covering the room at the level of the walkable floor. The stages and bonuses have trigger_multiple zones following this naming scheme: s1start s2start s3start s4start s4end b1start b1end etc... port of [url=https://gamebanana.com/mods/405493]this[/url] ported to CSGO by Dini :)


I'm not creator! Original map: https://gamebanana.com/mods/390249


This is my entry into the Design Den Valorant Map Challenge. I created this map in the Hammer editor for CS:GO, but in the spirit of a Valorant map. Defenders should not go passed their blue walls (aka the blue lines on the ground) and same goes for the attackers.


*Work in Progress* Still working on the layout and will be modifying it later on, for now I am just play testing. Props will be added in later as well as textures for the walls. Let me know what you think, all feedback welcome. :)


Join Discord : [url=https://steamcommunity.com:/linkfilter/?url=https://discord.gg/n1klascom]click here[/url] Support my work: [url=https://steamcommunity.com:/linkfilter/?url=https://oc.n1o.co/skinbaron]SkinBaron[/url] AWP created by [url=https://steamcommunity.com:/linkfilter/?url=https://n1klas.com]n1klascom[/url]


Armageddon Timi teröristlerle anlaştı. Polat Alemdar'ın gizli mekanı deşifre oldu. Saldırıyı Önle! Valley of the Wolves (Kurtlar Vadisi) PANA Film Office Polat Alemdar #csgo


AWP arena map gold/orange temple somewhere or other experimenting with custom textures~


A small laboratory, made for the wingman gamemode. Features two bombsites, a breakable window, and a working door.


Wingman map Low texture (only the ones already in the sdk) Playable (should be)


WIP Ts have broken into the museum's vault but discovered the artifact was still on display! CT security guards must protect their nation's historic treasures from being destroyed! 5 creators each designed a section of the museum and collaborated together to exhibit this Wingman gallery.


[h1] Vening [/h1] [b] Demolition map [/b] [hr][/hr] [img]https://i.imgur.com/ZvfEDpl.png[/img] This is the first demolition map I made. It has a lot of cool features for you guys to figure out some creative strategies. The map is set in an nightly/evening environement. I know there are still a lot of lightning and other problems but the main goal for me is to learn more about mapping while creating this kind of maps. [img]https://i.imgur.com/ZvfEDpl.png[/img] [quote=Sicque] Hours put in: +-15[/quote]