

Terrorists must tag the counter terrorists with tasers. If they miss they must return to the store to grab a new one and tag the enemy before the round expires. THE STORE IS LOCATED NEAR THE CENTER OF THE MAP


A short KZ map with mode-specific gameplay. For SKZ it is mainly green gameplay (perfs) like crouchhops and high velocity bhops. Then for VNL it is stamina lowering the jump height and easier pixelsurfs.


aim_usp changed for Bavovna server original: https://steamcommunity.com/sharedfiles/filedetails/?id=880181385


This is a map ported from CSS Originally made by Icestudio 1V1 ------ bot_kick https://gamebanana.com/mods/118793 tags: awp_lego_2, awp lego, awp, lego, awp_lego, лего, авп лего, awp_lego, css


5v5 defuse map in a graybox stage Bot navigation is clunky, Ts only head towards the A site


Fight your friends and see who will go up on top or fight bots because you have no friend and you don't want to play with anyone because... where was I. PLAY THE MAP


de_hallways Supports Only Classic Game Type For Now A Map that is made out of hallways, some blocked ones. In the middle of the map is the bomb site, and the map has chickens.. If you have a suggestion, let me know! Made By Angry Zombie


you spawn with nothing but a knife. weapons are spread across the map. the main spawn has one ssg08 and 10 grenades on each side so only one player can get early kills with the sniper. you can choose to throw nades or run inside for some more firepower. the m


Made for the perspective two mapping contest. "This facility was once used for dating and studying geological change before it was left to decay" Massive shout outs to Dini for porting and making B3, and to Cammie for making B2 and detailing B3. This map is an easy Tier 2


//RU:Эта карта является переработкой моей самой первой карты boolevard, которая на данный момент удалена из мастерской, выглядела ужасно, и чтобы не


aim map. where you can find who has the better aim. The core is taken from 1vs1market_map by KKA, you can check if you want. Weopons: ak47, m4a1s, secret weapon and some utility. Enjoy!


A different version of Dad爸爸's 1v1 map. Das it. Go shoot ur friends in a dingy old warehouse.


[img]https://i.imgur.com/2P12ooZ.png[/img] A modified version of the classic [b]de_portugal_sotaos[/b] that I've ported [b]A LONG TIME AGO[/b] to my community, and since it went down, I've decided to publish here, without the logos. As the original map thread says: [quote=Pingo Tinto] This map is a traditional Portuguese Alentejo village where the houses have walls painted with lime and edges are decorated with various colors of lime from lime blue, yellow, pink and many others. The atmosphere is almost every year of blue clean sky and much heat. I invite everyone to visit Portugal and its beautiful villages where people are very humble and welcoming. [/quote] [img]https://i.imgur.com/a2Hj2gi.png[/img] This map is not made by myself, but it has many improvements compared to the old version. All the credits goes to Pingo Tinto, the map creator: https://gamebanana.com/mods/103566 This map was ported for my old community, named PT'Fun, which isn't active anymore. Since it's not active, everyone can use my maps in their servers, since it was requested by many old players. [img]https://i.imgur.com/cJAbbLh.png[/img] [b][list] [*] Ported the map to CS:GO (in 2015); [*] Removed the lamps in the middle of bombsite, to have better vision; [*] Improved vision of the *dark* connectors in the map; [*] Changed the *A House* window entrance to the other side, to balance the gameplay between the teams; [*] Added some props to the *T Park*, to have some *life* in it, and remove an OP spot on *Blue*; [*] Optimized the *Blue* division of the map, to have less camping spots from the spawn; [*] Small Boxes near the bombsites changed to wood barrels; [*] Changed the team spawnpoints, to have more balance in the map; [*] Changed the *B House* window, to be possible to kill players with a single molotov; [*] Simplified the map in some spots, to have less clutter (if it had much tbh); [*] Fixed all the spots that the bomb can be stucked; [*] Removed the access to the church top floor, to remove camping spots; [*] Smoothed all the stairs on the map, to have better gameplay; [*] Added a radar to the map; [*] Added a few easter eggs in the map; [*] Optimized the map, to have more FPS in certain zones; [*] Other changes that I've made and forgot to mention here; [/list][/b] [b]NOTE:[/b] All this changes are what I've remember, since I ported this map long time ago, and I don't have the changelog saved since the first time I edited. [img]https://i.imgur.com/2Lhmagt.gif[/img]