

this is my first map. Made this for a university project


The following is a CSGO Defusal map designed for 5v5 Competitive ruleset for a Game Art and Design University Assesment. Leave your thoughts, suggestions, areas of jank/bugs in the comments!


Welcome to deepBlue! a small, fast paced 5v5 defiuse map with a focus on verticality & close range engagements!


Dredge, a map happening on a small private island taken over by Elite Crew. de_dredge is a small/medium sized map in a Mirage/Dust style with one bomb target, which was made up for 2v2 gameplay mostly but also classic 5v5. The map currently supports gamemodes like: Casual, Competitive, Wingman, Deathmatch & Demolition. The map is being updated once in a while with new additions like: more detail, optimization, balance changes, new spots and in a future full 5v5 version of the map. Map IS being always made up with thinking about competitive gameplay and IS always play-tested before releasing. Contains it's own radar, in a CS:GO style, navigation for bots and... chickens...? Any feedback would be greatly appreciated, thank you and have fun playing the map!


A fun little map in the making, with features such as destructable walls, floors and ceilings. Best used in conjunktion with the breach charge. (Command for breach charge): give weapon_breachcharge


I tried to remake cs_office to make it less T sided, but still keeping it close to the original. [h1]Main Changes[/h1] * Paper connects to garage window side, not mid * Broke some of the windows at garage so players don't need to make an audio cue * Hostages don't spawn all the way back anymore * Made area around computers at T spawn easier to navigate * Snowman and parts of front office are not accessible anymore * Replaced ladder in front yard with some crates Leave some feedback!


Welcome to the first fully playable version of de_Enigma This is my second attempt at a map in the 5v5 bomb defusal style and has taken considerably longer than my previous map to make, please do bare in mind that this is as stated before the first rendition


This is my third cs:go map. Its remastered version of first labyrinth map. This map have bot support and A, B sites. I hope you like it :)


NOT A DANGER ZONE MAP. It's not a danger zone map, but it's something far weirder that it seems. This is a giant standard defuse game mode map, but with 2 twists: there are 5 bombsites (yes, FIVE), and a high mobility kit including 3 bumpmines, exojump and a parachute, for the least counter-strike you could have on a counter-strike map.


cs_insertion rip-off. im not updating this map ever again lol (i'll actually update the map if you send me bugs) thanks to coachi for the grass/dirt/gravel textures


=============================== == H E L L C A S E use my code eter49 for a free case ============================= [img] http://i.imgur.com/Gkw7mwm.gif [/img] Hope you like the map ! :)


Multi-colored curtains: "red, orange, yellow, green, blue, purple, pink, black and white"


My first time creating a map within the Source Engine for an assignment. Face off against opponents as Terrorists or Counter-Terrorists in this run down abandoned weapons facility.


you and your friends 5 mentally ill men, you must escape from durka (hospital for mentally ill humans) 1-5 players


This is the 1v1 version of am_revival. There is also a Multi-1v1(Arena) version for community servers: https://steamcommunity.com/sharedfiles/filedetails/?id=2803139637


This is the Multi-1v1(Arena) version of am_revival (16 copies) for community servers. If you only want the 1v1 version, please follow this link: https://steamcommunity.com/sharedfiles/filedetails/?id=2803140279 If you are going to use the map on your community server, please leave a comment.