

CEVO version of de_mill_b2. Needed for CEVO open matches. It was not available on workshop so I added it. de_mill_b2 was created by Rez Designs (Luke Reznick)


kick bots + exec this motherfucker https://dl.dropbox.com/u/885543/maps/aim_getpro.cfg


I can't tell whose nightmare it is. I was on drugs when I made this.


Map created by: Leonardo Rodrigues Silva Hi guys this is my first CS:GO map! Enjoy (:


Work in progress. At this stage, I am focusing on working out the layout and lighting aesthetics, with some detailing here and there. Any feedback regarding how the map fares, especially in competitive mode, is more than welcome. Once I can confirm the layout is good enough, I'll detail the entirety of the map.


I stopped working on this map, trying new stuff. Old description: ************************************************************************************************** This is my first big map. Before this I only did little maps to learn Hammer, still im not very experienced so dont expect too much from this map. Besides its early work in progress! Its a 12v12 bomb defusal map. At the moment the terrorist are too fast at the bombsite which makes the map very unbalanced, but this Im going to fix soon. Remake of Unatco from Deus Ex (2000) To Do: -Balance -Better lighting -Better texturing -Better props -More props -Better prop positioning -Playtesting -Map Overview


I salvaged parts from an older project to set up a rough layout. As one might notice by viewing the screenshot, it is not supposed to look like the classic cs_assault ;-) playable alphaversion of my project cs_assault_inso Things are subject to change... updated version available under http://steamcommunity.com/sharedfiles/filedetails/?id=153812692


Just a normal aim map. Max 40 players. In every new round there will be a wall in the middle that gets deleted after 10 seconds.


cs_thunder was an official hostage rescue map that has made its only appearance in CS 1.1 but not afterwards, likely due to certain balance issues. In the remake I attempted to correct them. Key changes in comparison to the original layout: - Left only one hostage rescue zone (CT spawn) - Two hostages now spawn at random positions out of 7 available ones, 4 downstairs at T spawn and 3 positions upstairs are in the room adjacent to it - Added a one-way vent duct leading from turbine hall catwalk to middle hallway - The door down the CT tunnel can now be opened (touch opens) - Added more cover to large open areas Note: as the map is somewhat large, 5v5 or higher player count is recommended. Credits: CS:GO remake by H.Grunt I would also like to thank all the supporters of the map - its success was in your hands!


My version of the iceworld layout A sky box and loading screen is coming soon ;)


Just a plain HE map. You only start with a knife and can pick up many HE grenades. There are 4 scouts in the map to make it more challenging.


Little map for minigames servers. On this map, you'll face your enemies only with knife! There are also hidden Zeuses on both side of map, but also 4 pieces of AK-47 that can be reached only by cooperating with player from other team. Who will find them?


The first version of this map was inspired from the map "showdown" from Call Of Duty 4. But I realized that a kind of this map was not made for a "de_" map. So I made a lot of changes that changed the map litteraly like if I started a new one. 3 days of work.


This is a basic aim map. Includes rush protection. (Not for use with bots)


The Fastline map was a copy from the old Counter Strike Fastline this map is still a beta so you can find some mistakes an report them but until then have a nice day


It's time to kick ass and chew Terrorists! And I'm all out of asses! Feel what's it's like to play a Duke Nukem 3D level into the world of CS:GO! Or CS:GO into the world of Duke Nukem, who cares? For all those who have Portal 2, yup, I recycled my Portal 2 map: http://steamcommunity.com/sharedfiles/filedetails/?id=106151885 I have added lots of details, built the stairs to the projection room and voila! The hostage rescue point is at the same place where Duke must press the Nuke button to finish the level. Up to 48 players can play this map. Bots can launch assaults and save the hostages. They can also camp in the projection room. How naughty they are. Don't miss the same map with bombs to plant: http://steamcommunity.com/sharedfiles/filedetails/?id=130594968 Yay, it was on the first page.


A port of the original CSS map by StyleZDB This is NOT the official version, however some have requested this map to be available. Official map is available @ http://steamcommunity.com/sharedfiles/filedetails/?id=330985652 Activities: -Disco -Wipeout -Drawing board -Dodge the crate -Deathrun -Race (Changes every round) -Colours -Breakfloor -Dodgeball -Climb -Jumprope Features -2 floors full of mini-games -90 second automatic cell timer (plus button) -1 of 2 cell vents unlocking on round start -An underground vent system -Secret weapons and teleporters