

Winter defuse map set in the frozen ruins of some old castle place with viaducts and other cool things. Properly playtested for weeks, might be slightly smaller than most defuse maps are due to its compact layout.


A competitive map based on Source's de_cpl_strike and 1.6's de_mirage. 16 spawn points per team, supporting 32 players. Additional Credit: *Ted 'cashed' McIlwain, for the Source version of de_cpl_strike. *Michael 'BubkeZ' Hull, for the layout. *Wλve, for the .nav file in the newest version. Non-workshop version: http://www.mediafire.com/download/jwgcpv7kn5bnjb2/de_mirage_ce.zip


Just a remake of Killhouse. Map supports 32 players (16 per team) but I highly recommend not playing with anymore than 24. It's a clusterflock at 24 players as is, 32 is overkill. Get the loading screen here: csgo.gamebanana.com/maps/172071 PS: I want to make it perfectly clear that this is definitely modeled after the Call of Duty 4 map, mp_killhouse. I make no claim whatsoever that the design is my own because it is not. It is just a remake. It's a map I thoroughly enjoyed from CoD4 and I wanted to play the map in CS:GO.


A clash of heads between the police and local gangs, set in a gritty Brazilian favela. Now with 79% more flavour!


Nice little map for close(roof) middle(inside) and long(outside) ranged battles. Waiting for your suggestions


This map is absolutely playable, but is a working in progress, comment any suggestions.


The idea behind this map is to make it fast paced,but still have long and short rangers Weapons available: Buyzone ----------------------------------------------------------------- Check the Video out: http://www.youtube.com/watch?v=5eCyA5aJ_aA -----------------------------------------------------------------


The map favors long range encounters a bit more. Weapons available: AK-47 Glock Knife ----------------------------------------------------------------- Check the Video out: http://www.youtube.com/embed/9z_SzZNmUz8 -----------------------------------------------------------------


This is a medium sized awp map. It can hold up to 24 players. Each player only spawns with an awp. Kevlar + helm is added as well. Updates: 18 / 02 / 2013: - Added barriers to stop you from falling out of the map - Improved some of the decals: some were not showing properly and some weren't covering the proper surfaces - Added a windy sound to the map - Adjusted the water level - you can now easily get ouf of the river - Tweaked some of the lighting


This is a medium sized M4 only map. Armour and knife included. Supports up to 32 players. Updates: 31/03/2013 Visual update


My remake of ba_jail_mars from CSS for CS:GO. Tweaked the layout a bit and revamped the look.


Duel Alley is a small Arms Race map currently in development. This is an early alpha with dev textures only intended for testing the layout.


Remake of the famous "fy pool day" map from Counter-Strike 1.6. Fight Yard objective (fy_) : Grab a weapon on the floor and fight ! Impossible mission : plant the bomb. A Switchable version has been published here : http://steamcommunity.com/sharedfiles/filedetails/?id=832043432 In this version, you can switch in real-time between the CS 1.6 and CSGO version of the map. Credits: CS:GO remake by leplubodeslapin Additional content by Bendix8 and Nicoreda Original map created by Squall


There are many portals in the map. Find them to get quick kills! Bombzone is also added to take the fun to a DIFFERENT level!!


A WIP map for Gamebanana contests. Looking for feedback on the layout mostly. Hase many exploits and still a long way to go. but I think it could work Please record demos if you try it out and send it to my email, its great feedback. eugenio.motanum91@gmail.


Here is a portage of the aim_map on CS:GO. I tried to redesign it according to the CS:GO theme of dust maps. Moreover, the gameplay is very close to the CS:S map with the same bullet penetration and crates positions. ~~~ Eventually useful console commands ~~~ mp_weapons_allow_map_placed 1 This command should be forced by the map itself but you might need it somehow ... Another bunch of commands you guys posted to train with bots targets : sv_cheats 1; bot_kick; mp_autoteambalance 0; mp_limitteams 0; mp_startmoney 10000; mp_round_restart_delay 0; mp_buytime 3600; mp_freezetime 0; mp_respawn_on_death_ct 1; bot_join_after_player 1; bot_quota 19; bot_join_team CT; sv_infinite_ammo 2; mp_restartgame 1; bot_dont_shoot 1; mp_death_drop_grenade 0; mp_death_drop_gun 1; mp_death_drop_defuser 0


A motel themed hostage rescue map also makes a pretty good Deathmatch map. Signage by Cocyx CS2 port is being worked on...


A zombie Escape map. Requires a server sided mod, zombie escape/mod. Pic is a place holder


A mini game obstacle map. Pretty long and also looks pretty good IMO. There are a couple of servers running this map, so look for a mg server. I recomend SCA's clan server. Enjoy! And as always, thanks for the feedback!


A quick map I made during free times at the week. It is a simple AR map, with a simple, but clean design. Symmetric and with good encounter points! Let me know what you think and how it plays! Videos are great for feedback!


This is my own take on the deagle map layout. I've added rafters to add a vertical element to the map Map supports up to 48 players, 24 per team and can be played with Gun Game Mod, Arms Race or Deathmatch. Revision 2: Added radar. Not sure what happened, maybe a game update broke the original radar but I had to take a new screencap and photoshop a new dds image.


It's the nightshift. Nobody likes to work at the nightshift, especially not at the offices. Nobody ever comes to the nightshift. You know why? Because terrorists killed all of them, and now they want to blow up the entire workspace. That's dedication. Get the custom skybox necessary here: https://dl.dropbox.com/u/13952393/skybox.zip