

An older version of a map for demo playback compatibility. This map was previously used in Official Matchmaking in CS:GO. It could be played in Deathmatch, Classic Casual, and Classic Competitive.


terrorists seized the building of a government organization. Brave special forces must free the hostages. the map was made for an event MapINK in which it was necessary to create a map, as in 1.6. Скриптонит - Слюни


My version of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2781365183]Liseo[/url], which only includes A site and middle.


1v1/2v2 aim map I know that this kind of map is supposed to be simple and not overdetailed but i still wanted to try making something like this.


A extended version of cs_assault. Previously blocked areas (like doors, windows, etc) are opened up and entirely new ones were added. This map is best suited for deathmatch like gamemodes or exploration. Hostage mode also works, but is not really balanced an


!Map for maniac! Terrorists: Survivors Counter terrorists: Maniacs


Designed to be a 3v3 map. More detailing and adjustments will come out over time and any feedback is much appreciated.


The map is similar to the regular AWP LEGO 2 map, but my map uses different settings and features that are not in the original map. Creator: LauRex


Small Arena Map (Max. 3v3) based on mostly Nuke assets. My first ever Map, so dont judge me if its not good. Have Fun! :) Now in Version 1.2.


From Nightfire Romania is one the maps I am most proud of, one that went through 3 or 4 very different revisions before coming to rest on the S shaped configuration that made the final game. The map ended up as a passage through a small (semi-Romanian) town, featuring many high vantage points, looming buildings and quick shortcuts across the map. The majority of the textures were my own. To ease anyones doubts about the accuracy and authenticity of this map, I have been assured by a Romanian colleague of mine that it bears very little resemblence to Romania at all. (c) Dave Johnston Ported by FlodunDx


The MapINK admins are stuck in 2003! According to our intel, Olaf and Olivia have been abducted by the old-school MapCore team. It seems that MapCore is forcing them to create Anubis 15 years too early!! I'm sending you and your team back in time to rescue our beloved admin (and Olivia). Godspeed MapINK Elites.


A few small gameplay changes. As with all my other works I doubt I will ever complete it, however keep in mind that there may be a better version coming .