

agency but its defusal, the bomb sites are probably and there arent any graffitis saying A or B, i am kinda stupid and dont know how to do that and dont have the time to do so


Wanted to experiment with no maxvel and optional boosters. PORT BY GRANIS B1 by sneakyy B2 by not_a_zombie B3 by me B4 by merky B5 by Spy Complex B6 by Wayne3288 B7 by me B8 by JunichiK B9 by me ---- PORT NOTES ---- Map needs sv_maxvelocity 10000. Map and bonus zones in order: zone_main zone_cp1 zone_cp2 zone_main_end !!! Use "td_reset" as the map start position, this will ensure you get the correct filters applied !!! zone_bSneaky zone_bSneaky_end zone_bZombie zone_bZombie_end zone_bSam zone_bSam_end zone_bMerky zone_bMerky_end zone_bSpy zone_bSpy_end zone_bWayne zone_bWayne_end zone_bCurvy zone_bCurvy_end zone_bJunichi zone_bJunichi_end1 zone_bJunichi_end2 zone_bCeiling zone_bCeiling_end !!! Use "td_bCeiling" as the b9 start position, this will ensure you get the correct filters applied !!! logic_auto looks like: { "spawnflags" "1" "classname" "logic_auto" "OnMapSpawn" "@serverCommandsv_maxvelocity 100000-1" "OnMapSpawn" "@tonemapSetAutoExposureMin0.20-1" "OnMapSpawn" "@tonemapSetAutoExposureMax1.00-1" "OnMapSpawn" "@tonemapSetTonemapRate1.00-1" "OnMapSpawn" "@tonemapSetBloomScale0.30-1" "OnMapSpawn" "env_spritetrailSetScale10-1" } If anything is wrong with the port you can message me on discord @granis#5712


!QUESTION! Do You know how to make a picture like in CS GO mas fe. Cobble? And how to change player models? Hello guys! This is my first map! You can visit it. A group of Nicaraguan revolutionists are trying to destrony the UN magazine. Gendarmerie Nationale


Aim Headshot Training Map with Bots. Shoot at the heads of bots enclosed in boxes as fast and accurately as you can Pick up or buy any weapon you like. Play as a team of counter-terrorists. If you fall, use Noclip. Like & Favorite if you like the map AD: steam chat or telegram @rezonanc if you want to help here is my trade: https://steamcommunity.com/tradeoffer/new/?partner=1031043387&token=xjqt7qTx search tags: training, opleiding, stërvitje, ስልጠና, تدريب, մարզում, prestakuntza, trening, тренировка, လေ့ကျင့်ရေ, formació, pagbansay, 訓練, furmazione, výcvik, træning, trejnado, koolitus, pagsasanay, koulutus, formation, adestramento, ტრენინგი, Ausbildung, εκπαίδευση, તાલીમ, fòmasyon, horo, kolepa, הַדְרָכָה, प्रशिक्षण, kev kawm, kiképzés, þjálfun, ọzụzụ, latihan, oiliúint, トレーニング, pelatihan, ತರಬೇತಿ, жаттығу, ការបណ្តុះបណ្តាល, amahugurwa, 훈련, hîndarî, үйрөтүү, ການຝຶກອົບຮົມ, exercitatione, apmācība, mokymai, обука, fiofanana, latihan, പരിശീലനം, taħriġ, whakangungu, प्रशिक्षण, сургалт, opplæring, kuphunzitsa, ତାଲିମ, آموزش, Treinamento, ਸਿਖਲਾਈ, Instruire, повышение квалификации, aʻoga, trèanadh, kudzidziswa, سکيا, පුහුණුව, výcvik, usposabljanje, tababarka, koetliso, formación, palatihan, mafunzo, Träning, омузиш, பயிற்சி, күнегүләр, శిక్షణ, การอบรม, Eğitim, okuw, навчання, تەربىيىلەش, o'qitish, đào tạo, hyfforddiant, uqeqesho, טריינינג, Idanileko, ukuqeqeshwa


AK-Colt GC - Combat/Skill Original by alegro Created/Edited by Team GC May contain materials, models & sound from other providers Girlies-Clan - We LOVE Puplic


just testing out some thematic ideas and trying to get a three lane layout working. only bombsite a and the middle area are available. dm spawns work. to be built upon later.


this is remake of original underhouse. i realise this map for 2nd anniversary of underhouse and my mapping


Inspired by Vertigo, Agency, Seaside, Cluster (cod4) Todo: [list] [*][b]Port to CS2???[/b] [*] Playtest [*] Add hotel-like features (or rename map?) [*] Add further detail/grittiness/texture diversity to improve visibility [*] Improve smooth clipping [*] Improve Middle, specifically the corner that has a generator currently [*] Balance map [*] Optimise map [*] Improve radar image [*] Add vscript functions, clipping, etc for Wingman game mode [*] Add vscript functions to remove clipping on walls for Flying Scoutsman game mode [/list] If you have suggestions for map improvements please post in the [url=https://steamcommunity.com/workshop/filedetails/discussion/2925818985/3766733548883817675/]suggestions thread[/url] 👍 Comments and constructive criticism welcome in the comments below 👇


A small free for all map for up to 6 people inspired by Overpass. If the maps custom settings don't load either ensure sv_allow_point_servercommand is set to 1 and reload, or manually set up the game as you wish (intended to be played with mp_teammates_are_enemies 1).


Free for All FFA 5 players 1v1v1v1v1 Small Map


This is regular de_mirage that was enlarged by a factor of 2 and has received a number of gameplay additions/changes. NOTE: Unfortunately in rare cases, players are unable to pickup Bump Mines/Breach Charges. In that case, you can pick them up by dropping C4, Bump Mines and Breach Charges you already carry (It's weird, sorry). [h3]Major changes:[/h3] [list] [*]The map's entire ceiling has been elevated to accomodate high jumps [*]On round start, every player receives exojump and 3 Bump Mines for quick maneuvering [*]On round start, 2 randomly selected players on every team receive Breach Charges [*]Fall damage is heavily decreased [*]Falling on an enemy's head deals a lot of damage to them and negates your own fall damage [/list] [h3]Minor changes:[/h3] [list] [*]C4 timer length is increased from 40 to 60 seconds [*]Radius and damage of molotovs and HE grenades are increased [*]Tasers can recharge [*]Knives can be dropped [*]Players are slowed down less when hurt [*]Player speed is controlled by carried weapons (just like in Danger Zone) [/list] [h3]Known issues:[/h3] [list] [*]Stomp kills show the wrong death notice icon [*]Bump Mines and Breach Charges can't be refilled by pressing E on other items of the same type [*]Dropped knives, Bump Mines and Breach Charges can't be picked up by pressing E on them. You have to run over them. [*]There are a number of unintentional camping spots where I've raised the map ceiling (fixing all of them is too much work for me) [/list] Credits: The original map de_mirage belongs to Valve. I enlarged it, modified it and added custom gamerules and scripts.


-- Story -- Terrorists have invaded a small industrial warehouse area, that houses some of the most dangerous nuclear weapons in the country. Counter Terrorists must put an end to these actions, stop the terrorists, and save the country! -- Information -- de_classic goes for that classic warehouse / industrial feel of a good ol CS map! The current build is not finished, and is dev textured! Please be aware! The layout is entirely subject to change. Please provide feedback! Any at all is extremely helpful! And feel free to make your own edits to the map.