

Alpha state: Two playtests complete. Actively resizing scale of map and simplifying pathways. Will update changes as we go.


A map set in Finland this is my submission for the mapink fog event Join MapINK to have your level tested. https://discord.gg/gPPvrsRdnB


[h1]Officially Map for: [url=http://sinners.gg] SINNERS[/url][/h1] [img]https://stregkoden.com/sdk/photo/like.png[/img] [img]https://stregkoden.com/sdk/photo/discord.png[/img] [url=https://stregkoden.com/] [img]https://stregkoden.com/sdk/photo/stregkoden.png[/img] [/url]


[img]https://stregkoden.com/sdk/photo/like.png[/img] [img]https://stregkoden.com/sdk/photo/discord.png[/img] [url=https://stregkoden.com/] [img]https://stregkoden.com/sdk/photo/stregkoden.png[/img] [/url]


Updated version of an older map of mine. Set in a city market area loosely inspired by a downtown section of Boston.


new version of de_crane map inspired by Gdansk Zuraw jebany w dupe . Published for playtesting. Have fun! Feedback pls


v2 of de_theft. The layout has been changed from v1 and i am still working on it. Props, nade line ups and textures will be added in v3. Contrary to the pictures it is a roofed map I just removed the roof for pictures.


Jeśli podoba ci się mapa, możesz [img] https://i.imgur.com/Gkw7mwm.gif?1 [/img] Wesprzyj twórcę map Tradelink https://steamcommunity.com/tradeoffer/new/?partner=1160745820&token=pkiSUTRi Witam wszystkich, oto moja pierwsza mapa typu HIDE AND SEEK, mam nadzieje ze się wam spodoba, życzę miłej gry. PAMIĘTAJ jeśli subskrybujesz to zostaw lajka ;D Czas gry 10:00 Czas na ukrycie 1 minuta


FONIX AIRSOFT CQB ARENA A tribute to the best, but sadly closed CQB airsoft place in Budapest, Hungary. Created by Neuro I tried to create this map close to the real life experience we have had here and I think I was succesful, more or less, but you may not like some features of it. I explain my reasons here: - you can't do obviously unreal things, like step on top of flatscreens or computer cases - you can't jump onto most of the obstacles which were forbidden irl (not including office tables or the trash bin, this map is more forgiving in some aspects) - there is an invisible ceiling that prevents grenades thrown over the concrete walls (comes from an airsoft rule, you can still do more here than you could do irl) - there is also an other invisible ceiling - which is a tad lower than the grenade ceiling - that prevents jumping when on podiums or the flatbed of the pickup, so you can't jump up to where it was not allowed to irl (perhaps not the best solution, but it is what it is, I wanted to retain the balance of the map) - some places you simply can't go or the caracter does not fit in, this comes from the original layout, which is pretty closely modeled here - any opinions are welcome, but the original place ties my hands, therefore big modifications are unlikely, minor optimizations possible (for the sake of better balance)