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Map Image 4 stars
Cache [Compatibility Version 1.38.3.3]
Cache [Compatibility Version 1.38.3.3]

An older version of a community map for demo playback compatibility. This map was previously used in Official Matchmaking in CS:GO. It could be played in Deathmatch, Classic Casual, and Classic Competitive.

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kz_2022_global_submission
kz_2022_global_submission

Made for the KZ COMEDY FESTIVAL. This is my Magnum Opus and contains the following LEGENDARY maps kz_racism (Tier 7) kz_kzde_mountaincavewallsconcretebhopclimb (Tier 2 or 5) kz_triggeronometry (Tier 5-6) kt_pf (Tier ???) Please let me win, i like money!

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GOLYAT
GOLYAT

Kumandan'ın sır gibi sakladığı kulübesi deşifre oldu. Golyat'ı durdurmak için yollarını kes... Türk yapımı atölye haritası Yeşil, Abdullah Çatlı, Kerküklü, Polat Alemdar Yalnız Kurt

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DE BUS 1.22
DE BUS 1.22

map by ob1to

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MG Simpsons Course
MG Simpsons Course

[img]https://i.imgur.com/2P12ooZ.png[/img] A Minigame course map located in the simpsons world. It contains the following: [b][list] [*] 16 Different traps; [*] 60 seconds AFK; [*] Simpsons textures; [/list][/b] [img]https://i.imgur.com/a2Hj2gi.png[/img] This map is not made by myself, but it has some improvements compared to the old version. All the credits goes to Struse, the map creator: gamebanana.com/mods/128634 This map was ported for my old community, named PT'Fun, which isn't active anymore. Since it's not active, everyone can use my maps in their servers (it has the banners, but you can edit above). [img]https://i.imgur.com/cJAbbLh.png[/img] [b][list] [*] Fixed a glitch with the models colisions; [*] Removed weapons from start of the round; [*] Changed the Homer Simpson's answer, to all players to see; [*] Optimized some zones of the map (to have more FPS); [*] Optimized to HDR Lighting; [/list][/b] This map can be used in every tick, but it is adviced to use in 64 or 102.4 tick. [b]NOTE:[/b] All this changes are what I've remember, since I ported this map long time ago, and I don't have the changelog saved since the first time I edited. [img]https://i.imgur.com/dJg9CeZ.gif[/img]

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MG Nimafa 2
MG Nimafa 2

[img]https://i.imgur.com/2P12ooZ.png[/img] A Minigame course map located in some background area. It contains the following: [b][list] [*] 24 Different traps; [*] 60 seconds AFK; [*] Many different songs; [/list][/b] [img]https://i.imgur.com/a2Hj2gi.png[/img] This map is not made by myself, but it has some improvements compared to the old version. All the credits goes to Jinete Biohazard, the map creator: https://gamebanana.com/mods/80307 This map was ported for my old community, named PT'Fun, which isn't active anymore. Since it's not active, everyone can use my maps in their servers (it has the banners, but you can edit above). [img]https://i.imgur.com/cJAbbLh.png[/img] [b][list] [*] Reduced the size to be less than 150mbs UNCOMPRESSED (so everyone can download from the servers' Fast Downloads); [*] Fixed a bug with the elevator, switching to a simple ladder; [*] Changed the velocity of the 7th trap elevating doors, now they have different velocities; [*] Optimized some zones of the map (to have more FPS); [*] Optimized to HDR Lighting; [/list][/b] This map can be used in every tick, since it has no restrictions. [b]NOTE:[/b] All this changes are what I've remember, since I ported this map long time ago, and I don't have the changelog saved since the first time I edited. [img]https://i.imgur.com/dJg9CeZ.gif[/img]

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aim_1v1
aim_1v1

aim_1v1

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Blagai (Faceit)
Blagai (Faceit)

Hello everyone! Welcome to our map Blagai. This map is first in our development and we really hope to see your feedback about it. This map takes place in a small monastery, very popular in Bosnia and Herzegovina, which is now a tourist destination. There is

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MG Lego Course
MG Lego Course

[img]https://i.imgur.com/2P12ooZ.png[/img] A lego Map to go through. It contains the following: [b][list] [*] 14 Different levels to reach the final spot; [*] Secret decoy, that is hidden on the map; [/list][/b] [img]https://i.imgur.com/a2Hj2gi.png[/img] This map is not made by myself, but it has some improvements compared to the old version. All the credits goes to TheProdigyBoy, the map creator: https://gamebanana.com/maps/162596 This map was ported for my old community, named PT'Fun, which isn't active anymore. Since it's not active, everyone can use my maps in their servers (it has the banners, but you can edit above). [img]https://i.imgur.com/cJAbbLh.png[/img] [b][list] [*] Readjusted the height of the "tunnels" of the map, to match a CS:GO player when hes crouched; [*] The map now strips all the weapons and give a knife at the start of the round; [*] Optimized to HDR Lighting; [*] Added a radar, to get a better gameplay of the map. [/list][/b] This map was meant to be with 64 or 102 tick servers (with 128tick, it can be much slower and easier to complete); And yes, it's possible to speed run it without any issues. [b]NOTE:[/b] All this changes are what I've remember, since I ported this map long time ago, and I don't have the changelog saved since the first time I edited. [img]https://i.imgur.com/dJg9CeZ.gif[/img]

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MG Gore Course
MG Gore Course

[img]https://i.imgur.com/2P12ooZ.png[/img] Simply CTs going through the map, to complete it. It contains the following: [b][list] [*] 16 Different levels to reach the final spot; [*] Secret decoys, that are hidden (mostly) on the map; [*] 1 Bonus Level; [*] A secret weapon, to unlock the bonus level; [/list][/b] [img]https://i.imgur.com/a2Hj2gi.png[/img] This map is not made by myself, but it has some improvements compared to the old version. All the credits goes to La Boule & ScHoOuFi, the map creators, & biggles for some fixes in CS:Source: https://gamebanana.com/maps/186509 This map was ported for my old community, named PT'Fun, which isn't active anymore. Since it's not active, everyone can use my maps in their servers (it has the banners, but you can edit above). [img]https://i.imgur.com/cJAbbLh.png[/img] All the changes can be seen here, or by selecting [b]Change Notes[/b] in the top of the page: https://steamcommunity.com/sharedfiles/filedetails/changelog/2820984539 This map was meant to be with 64 or 102 tick servers (with 128tick, it can be much slower and easier to complete); And yes, it's possible to speed run it without any issues. [img]https://i.imgur.com/dJg9CeZ.gif[/img]

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HnS (ChaseMod) Map
HnS (ChaseMod) Map

The teams have to catch eachother before the time is over. The team with the most points wins. This map tests your movements skills and tricks.

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de_desert
de_desert

desert

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1 v 1
1 v 1

asd

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de_aladin
de_aladin

A competitive layout currently awaiting a playtest.De_aladin focuses on map control with quick rotates and flanks.The map encourages risk reward type decisions like pushing on ct side.It is small and rounds shouldn't take long.Terrorists spawn with mid contro

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tdm_aimpractice
tdm_aimpractice

This map was made with the intention to be an aim trainer for Deathmatch mode exclusively but now it can be a good simulator for bomb defusal and other modes! I was originally going to just keep it as measurement textures but decided to make it look as nice as I could. I decided to theme it as a Dust/Mirage style. Story? It's a Terrorist outpost that was intended to be a training facility for Counter-Terrorists but Terrorists being who they are, were not having it! Anyways... have fun with aim practice! It has a lot of angles and headglitches that you would expect in most maps in this game!

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Aim_krotz
Aim_krotz

krotzzz

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dm15
dm15

dm/clsc

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Mini vs Place
Mini vs Place

Its mini vs place.My suggestion is just play only hs with r8 revolver.:)

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kz_slide_leto
kz_slide_leto

T3 slide map

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dm_skyscraper (Deathmatch)
dm_skyscraper (Deathmatch)

Deathmatch map specifically made for the gamemode. Small and close quartered with effective ranges for all guns and designed to fit more to the deathmatch gamemode! Battle within two floors of a skyscraper. Includes conference rooms, offices, break rooms, maintenance rooms, stairwell, and more! Based off Vertigo/Nuke/Office. Current version: 2.0

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aim_cubestruct
aim_cubestruct

A very small 1v1 map intended for aim practice.

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Dust Bowl
Dust Bowl

Yes I could have taken better screenshots, yes I forgot to take some of some areas but whatever, you'll have to try it out for your self to see everything ;) Features 2 spawns, 2 bombsites, Middle, Tunnel, Market & Much More! More importantly... CHICKENS (Max of 8 can spawn, with a min of 2) Along with a lot more Third map, and I've Made My Master Piece. This Took Months Of On And Off Work, Mainly Thousands Of Micro Changes. If you see through a wall let me know. Or if you can stand on the roof or walls of things. Or if bomb gets stuck and you can't get it. Hope you enjoy the map as much as I have! This Update: Lowerd the car on B so you couldnt see feet Removed big metal box on A Light inside gate at b is not as bright Door coverd by bricks on b removed Texture next to b gate changed Light in b second tunnel not as bright on the ground Added light above garage door and catwalk thingy at b Another light on the t spawn post Visual bug up from snipers roof Door in connector now moved into the wall Added rocks to long alley Added shingles on connector Fixed textures on the wood panel in connector Moved ladder in snipers to where the old tunnel was Things make more sense on why they are like that such as removing a window or door Took inspiration for outside unplayable areas from other maps Removed water on xbox side added ladder, extended cat & moved the scaffolding where it previously obstructed Tunnel Fix the crack in the boxes on t spawn to b Changed the old unused door and move mid tunnel to there There is no longer a lip next to the cardboard boxes on the other exit onto B site The outside of b tunnel is more square instead of 20 squares Outside B tunns prettier Added shanty sheet metal roof above snipers Fixed some collisions Added more props in places where it actually makes sense...ish Moved the box next to B tunnel exit to other b tunnel and replaced the original spot with barrels Wires! More overlays Moved the boxes in mid, also removed the extra corner in mid too Removed the tree in the background of b and moved the tower next to tunnel, replaced that area with buildings and a walkway Some of the clips have been made to sound like the rought material Moved t spawn up & move upper t spawn behind market Most if not all props shouldn't be seen fading anymore, Only if you dont have a scoped awp on the other side of the map :) Raised T side of connector adding much needed depth to the map Real water Improved perfermance by a good bit, even though I thought there was very little I could have done left more skyline shit for lineups Smaller A Site Removed the other corner just outside of B tunnel Changed the height of the middle building Increased the height of the wall of the 2nd be tunnel & pushed it back and the building next to it, thus widening courtyard Cat moved so its now from mid, now accessable from an old dust 2 style palace Side of A site down long has been changed to match the back of A, that being the 2017 Dust 2 look Updated lighting Redone outside of T Spawn Redid all of CT Spawn Removed the police car that has been there since the origanal version of the map ;( Removed the wood plank background in T spawn and added buildings to the background instead Removed the lamp under snipers Clipped off the corner on CT spawn to B tunnel Added boxes and skids on top of B tunnel Added boxes on the background of the side to A The tree that was previously in the background of Market was replaced with a shitload of boxes, and added doors there too Cubemaps are now 256x256 instead of the default... 64x64 or 128x128 Shadows on the FLOOR/GROUND are more accurate Removed the origanal old wooden window things and replaced them with real props Added A fountain and chairs and a table in Courtyard Fixed the clipping on struts on the scaffolding in courtyard Put a few more bomb reset positions so bomb cant get stuck in those spots anymore

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Hide AND SEEK SPONGEBOB VS BURGERMAN
Hide AND SEEK SPONGEBOB VS BURGERMAN

fdafaff

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White Day [Hide and Seek]
White Day [Hide and Seek]

[hr][/hr] Хорошая карта для игры в маньяка с друзьями. Много нычек и телепортов. Не проседает FPS. [hr][/hr] Revold - Проект игровых серверов CS:GO 🟢Maniac: 46.174.50.91:27015 🟢Maniac#2: 46.174.48.69:27015 🟢Maniac#3: 37.230.137.160:27015 🟢Public: 45.136.204.70:27015 🟢Awp: 37.230.210.153:27015 🔴Группа ВК: https://vk.com/revold_project 🔴Сайт: https://revold.xyz 🔴Стим: https://steamcommunity.com/groups/revold1 [img]https://sun9-70.userapi.com/impg/4TCzP5QJaF871wEdDTL_r9qNCfUkz7mn4zifpQ/Dsn9hY7sWT0.jpg?size=1590x530&quality=95&sign=5eba8554012ad550f1daaea86d635a18&type=album[/img] [hr][/hr]

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Complex
Complex

At the moment a rough draft of a desert terrorist complex.

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Warmup Map 2
Warmup Map 2

Wingman map

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de_grillis2
de_grillis2

gal pavyks

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Factoly
Factoly

Team T was fed up with rebuilding de_nuke. So they attack one of headquarters Cedar Creek Nuclear Power Plant

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Studio
Studio

Yes

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Raid!
Raid!

Created over the span of a month, cs_raid is a hostage map set within a house. The Anarchists have made a family prisoners within their own home, with FBI agents called in to clean up the situation.

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