

[img]https://i.imgur.com/2P12ooZ.png[/img] A medium sized surf map, destinated to close combat against the opponents. [img]https://i.imgur.com/a2Hj2gi.png[/img] This map is not made by myself, but it has some improvements compared to the old version. All the credits goes to mapperHetman: https://gamebanana.com/maps/19607 This map was edited for my old community, named PT'Fun, which isn't active anymore. Since it's not active, everyone can use my maps in their servers (it has the banners, but you can edit above). [img]https://i.imgur.com/cJAbbLh.png[/img] [b][list] [*] Added a SCAR-20 at the top, in the same place as G3SG1; [*] Changed the gun drop mechanism: now it will only need to bypass through the models (like in surf_dust2_2008); [*] Changed the lighting in the map, to be more appealing to new players; [*] Changed the skybox, to match with the new lighting; [*] Added a M4A1-S at the same places as the M4A4; [*] The players will start only with knives at the start of the round; [*] Added some detail in the spawns, to check where the trigger that push to the ramps actually starts; [*] Fixed a bug with the lighting of the rotative cylinder that is below the spawns; [/list][/b] This map was meant to be with 64 or 102 tick servers (with 128tick, it can have some problems with the ramps); And yes, it's possible to speed run it without any issues. [b]NOTE:[/b] All this changes are what I've remember, since I ported this map long time ago, and I don't have the changelog saved since the first time I edited. [img]https://i.imgur.com/dJg9CeZ.gif[/img]


[img]https://i.imgur.com/2P12ooZ.png[/img] A big sized surf map, destinated to close combat against the opponents. [img]https://i.imgur.com/a2Hj2gi.png[/img] This map is not made by myself, but it has some improvements compared to the old version. All the credits goes to mapperHetman: https://gamebanana.com/maps/65510 This map was edited for my old community, named PT'Fun, which isn't active anymore. Since it's not active, everyone can use my maps in their servers (it has the banners, but you can edit above). [img]https://i.imgur.com/cJAbbLh.png[/img] All changes made to this map (including recent updates) can be found in the changelog: https://steamcommunity.com/sharedfiles/filedetails/changelog/2813010297 This map was meant to be with 64 or 102 tick servers (with 128tick, it can be much slower and easier to complete); And yes, it's possible to speed run it without any issues. [b]NOTE:[/b] All this changes are what I've remember, since I ported this map long time ago, and I don't have the changelog saved since the first time I edited. [img]https://i.imgur.com/dJg9CeZ.gif[/img]


[img]https://i.imgur.com/2P12ooZ.png[/img] A big sized surf map, destinated to close combat against the opponents. [img]https://i.imgur.com/a2Hj2gi.png[/img] This map is not made by myself, but it has some improvements compared to the old version. All the credits goes to EnoX88: https://gamebanana.com/maps/91215 This map was edited for my old community, named PT'Fun, which isn't active anymore. Since it's not active, everyone can use my maps in their servers (it has the banners, but you can edit above). [img]https://i.imgur.com/cJAbbLh.png[/img] [b][list] [*] Changed the skybox and ambient light of the map, to be more "visual appealing"; [*] Changed some props and textures, to the most recent versions in CS:GO; [*] Optimized the map, to get better FPS; [/list][/b] This map was meant to be with 64 or 102 tick servers (with 128tick, it can be much slower and easier to complete); And yes, it's possible to speed run it without any issues. [b]NOTE:[/b] All this changes are what I've remember, since I ported this map long time ago, and I don't have the changelog saved since the first time I edited. [img]https://i.imgur.com/dJg9CeZ.gif[/img]


[img]https://i.imgur.com/2P12ooZ.png[/img] A medium sized surf map, destinated to close combat against the opponents. It contains the following: [b][list] [*] A Secret room; [*] Lot's of weapons splitted through the map; [*] A jail in case you fall through the map. [/list][/b] [img]https://i.imgur.com/a2Hj2gi.png[/img] This map is not made by myself, but it has some improvements compared to the old version. All the credits goes to minisheaffy, the map creator from the surf_monster: https://gamebanana.com/maps/109012 The creator of the Dust2 version was not found. This map was edited for my old community, named PT'Fun, which isn't active anymore. Since it's not active, everyone can use my maps in their servers (it has the banners, but you can edit above). [img]https://i.imgur.com/cJAbbLh.png[/img] [b][list] [*] Hidded spot under the jail has the new crouch height for players in CS:GO; [*] Changed the gun drop mechanism: now it will only need to bypass through the models (like in surf_dust2_2008); [*] Shotguns in TOP are different, according to the side you choose from (Left is Sawed-Off and Right is Mag-7); [*] Auto-Snipers in TOP are different, according to the side you choose from (Left is G3SG1 and Right is Scar-20); [*] Now it will "strip" all weapons at the start of the round, giving a knife to all the players; [*] Optimized the map, to get better FPS; [*] Added a radar, to get a better gameplay of the map. [/list][/b] This map was meant to be with 64 or 102 tick servers (with 128tick, it can be much slower and easier to complete); And yes, it's possible to speed run it without any issues. [b]NOTE:[/b] All this changes are what I've remember, since I ported this map long time ago, and I don't have the changelog saved since the first time I edited. [img]https://i.imgur.com/dJg9CeZ.gif[/img]


[img]https://i.imgur.com/2P12ooZ.png[/img] A small surf map, destinated to close combat against the opponents. It contains the following: [b][list] [*] A Secret room; [*] Lot's of weapons splitted through the map; [*] No fall damage in all regions of the map; [*] A jail in case you fall through the map. [/list][/b] [img]https://i.imgur.com/a2Hj2gi.png[/img] This map is not made by myself, but it has some improvements compared to the old version. All the credits goes to the map creators (I couldn't find the original author). This map was edited for my old community, named PT'Fun, which isn't active anymore. Since it's not active, everyone can use my maps in their servers. [img]https://i.imgur.com/cJAbbLh.png[/img] All the changes to this map can be found here: https://steamcommunity.com/sharedfiles/filedetails/changelog/2812999790 This map was meant to be with 64 or 102.4 tick servers (with 128tick, it can have some bugs with the ramps, if you don't use a plugin to prevent that); [img]https://i.imgur.com/dJg9CeZ.gif[/img]


[img]https://i.imgur.com/2P12ooZ.png[/img] A minecraft styled map, with various traps, musics, and easter eggs. It contains the following: [b][list] [*] A Secret room with Minecraft Musics; [*] Varius traps with Minecraft Styles; [*] Minecraft Models (catch with decoys); [*] A secret related to a pig; [/list][/b] [img]https://i.imgur.com/a2Hj2gi.png[/img] This map is not made by myself, but it has some improvements compared to the old version. All the credits goes to NeSsOneN1, the map creator: https://gamebanana.com/mods/80268 This map was edited for my old community, named PT'Fun, which isn't active anymore. Since it's not active, everyone can use my maps in their servers (it has the banners, but you can edit above). [img]https://i.imgur.com/cJAbbLh.png[/img] [b][list] [*] The explosions trap now only damages the player that touches them (and don't explode); [*] Explosion damage on the trap with the Explosives Wall has been reduced; [*] Changed the secret model, which now it will teleport to a secret room, with decoys, musics and models; [*] Optimized the labyrinth, to have more FPS in that certain part of the map; [*] Optimized some detail of the map (mostly using func_details; [*] The bridge in the lava room doesn't break anymore (now it is broken since the start of the map, and needs to Bhop to pass through it; [*] Optimized to HDR Lighting (to prevent client crashes); [*] Added a radar, to get a better gameplay of the map. [/list][/b] This map was meant to be with 64 or 102 tick servers (with 128tick, it can be much slower and easier to complete); And yes, it's possible to speed run it without any issues. [b]NOTE:[/b] All this changes are what I've remember, since I ported this map long time ago, and I don't have the changelog saved since the first time I edited. [img]https://i.imgur.com/dJg9CeZ.gif[/img]


The Zonas Offices are being raided! Don't let them destroy the evidnece against the firm, regarding their rampant White Collar Crime!


[img]https://i.imgur.com/2P12ooZ.png[/img] An outdoor map, with a lot of fun traps to go through. It contains the following: [b][list] [*] Spawnkill in 40 seconds; [*] 3 endings (1 normal, and two secrets); [*] Musics in certain spots; [*] Secret Decoys all over the map (with some CS:GO references and my old community as well); [/list][/b] [img]https://i.imgur.com/a2Hj2gi.png[/img] This map is not made by myself, but it has some improvements compared to the old version. All the credits goes to triplephrax, the map creator: https://gamebanana.com/mods/128709 This map was ported for my old community, named PT'Fun, which isn't active anymore. Since it's not active, everyone can use my maps in their servers (it has the banners, but you can edit above). [img]https://i.imgur.com/cJAbbLh.png[/img] [b][list] [*] Changed the textures to CS:GO ones (to have less space in the map); [*] Added a few secrets, with decoys to catch; [*] Fixed exploits that could be used to complete the map more easily; [*] Changed the models to CS:GO ones (same reason as the textures); [*] Optimized to HDR Lighting; [*] Added a radar, to get a better gameplay of the map. [/list][/b] This map was meant to be with 64 or 102 tick servers (with 128tick, it can be much slower and easier to complete); And yes, it's possible to speed run it without any issues. [b]NOTE:[/b] All this changes are what I've remember, since I ported this map long time ago, and I don't have the changelog saved since the first time I edited. [img]https://i.imgur.com/dJg9CeZ.gif[/img]


[img]https://i.imgur.com/2P12ooZ.png[/img] The terrorists are thirsty, they need some drinks and are going ahead to the bar. It contains the following: [b][list] [*] 6 Different levels to reach the final spot (being, obviously, the bar); [*] Secret decoys, that are hidden (mostly) on the map; [*] 1 Secret spot; [/list][/b] [img]https://i.imgur.com/a2Hj2gi.png[/img] This map is not made by myself, but it has some improvements compared to the old version. All the credits goes to BeesCz, the map creator: https://gamebanana.com/maps/163602 This map was ported for my old community, named PT'Fun, which isn't active anymore. Since it's not active, everyone can use my maps in their servers (it has the banners, but you can edit above). [img]https://i.imgur.com/cJAbbLh.png[/img] [b][list] [*] Changed the textures to CS:GO ones (to have less space in the map); [*] Added a few decoys to the map, just for fun; [*] Fixed exploits that could be used to complete some levels in the map; [*] Optimized the map, mostly setting func_details; [*] Optimized to HDR Lighting; [*] Changed the a radar, to a similar style of defuse maps. [/list][/b] This map was meant to be with 64 or 102 tick servers (with 128tick, it can be much slower and easier to complete); And yes, it's possible to speed run it without any issues. [b]NOTE[/b]: All this changes are what I've remember, since I ported this map long time ago, and I don't have the changelog saved since the first time I edited. [img]https://i.imgur.com/dJg9CeZ.gif[/img]


[img]https://i.imgur.com/2P12ooZ.png[/img] The terrorists want to escape the prison, but need to go through a lot of traps to escape. A special present is given to the ones that escape through the prison. It contains the following: [b][list] [*] 2 rooms with water and boxes (possible without auto bunny hops); [*] 2 rooms with lasers pointed by CT FBI Models; [*] 3 rooms with chainsaws; [*] 1 room with a "robot" and barbwires, that can give some damage; [*] A room with two giant gears that can give a lot of damage; [*] 1 room with floor traps, that give poison to the players. [/list][/b] [img]https://i.imgur.com/a2Hj2gi.png[/img] This map is not made by myself, but it has some improvements compared to the old version. All the credits goes to TomyG, the map creator: https://gamebanana.com/maps/148949 This map was ported for my old community, named PT'Fun, which isn't active anymore. Since it's not active, everyone can use my maps in their servers (it has the banners, but you can edit above). [img]https://i.imgur.com/cJAbbLh.png[/img] All the changes to this map can be found here: https://steamcommunity.com/sharedfiles/filedetails//changelog/2812946997/ This map was meant to be with 64 or 102 tick servers (with 128tick, it can be much slower and easier to complete); And yes, it's possible to speed run it without any issues. [b]NOTE:[/b] All this changes are what I've remember, since I ported this map long time ago, and I don't have the changelog saved since the first time I edited. [img]https://i.imgur.com/dJg9CeZ.gif[/img]


[h1]Red Bull Flick 2022 - Playtest Week 4[/h1] During June 2022 we will be hosting 4 public playtests. Your feedback will help us to improve Red Bull Flick. Playtests: Week 1: May 30th - June 5th Week 2: June 6th - June 12th Week 3: June 13th - June 19th Week 4: June 20th - June 26th In Week 4 we will collect feedback on the new hud-less game mode. We tried to improve the immersion by removing the hud and simplifying the game mode. Survey: [url=https://forms.gle/TKotEAxuojCLLsD49]https://forms.gle/TKotEAxuojCLLsD49[/url] Play this map during Playtest Week 4 on the official Red Bull Flick Community Hubs on FACEIT. [url=https://www.faceit.com/en/organizers/e67811d2-a188-463d-9b21-cd44a5250f85/Red%20Bull%20Flick]https://www.faceit.com/en/organizers/e67811d2-a188-463d-9b21-cd44a5250f85/Red%20Bull%20Flick[/url] [hr][/hr] [h1]Welcome to Red Bull Flick 2022[/h1] Red Bull Flick is a free-to-play 2vs2 amateur CS:GO tournament. Compete on 8 new custom-made Red Bull Flick maps and prove your skill. In this gamemode you Fight for map control and use your environment and the special map mechanics. Overcome your opponents by depleting your opponents Tickets. Find more information on [url=https://www.redbull.com/flick]https://www.redbull.com/flick[/url] Sign up to the qualifiers and practise the maps in the community hubs on [url=https://www.faceit.com/en/organizers/e67811d2-a188-463d-9b21-cd44a5250f85/Red%20Bull%20Flick]https://www.faceit.com/en/organizers/e67811d2-a188-463d-9b21-cd44a5250f85/Red%20Bull%20Flick[/url] Find more information on [url=https://www.redbull.com/flick]https://www.redbull.com/flick[/url] [hr][/hr] [h1]Sky Platform [BETA][/h1] Get ready for a boost. The Sky Platform boasts the latest advancements in Wing technology to help you reach new heights. With this unique mechanic you can rotate between capture points in mere seconds. Utility is more of a suggestion here, as movement is key. Grab your close ranged weapon of choice and soar headfirst into combat. [hr][/hr] [h1]The Gamemode[/h1] - The Gamemode is [b]2vs2 Deathmatch, Best of 3[/b] - Each Team starts with [b]0 victory points[/b] - There are [b]3 Capture Points[/b] on each map with only one Capture Point being active at a time - Earn [b]victory points[/b] by [b]continously holding a point for a certain time.[/b] - There will be [b]visual and auditive Indicators[/b] to help you determine the current active Capture Point - [b]The team that gains the most victory points wins the round.[/b] [hr][/hr] [h1]Additional Mechanics[/h1] - [b]Respawn Points[/b] are randomized using a certain algorythm - Players spawn with a pistol and the type is determined by the map - [b]Weapons[/b] can be picked up from holograms scattered on the maps. As the game progresses, weapon spawns improve in quality - [b]Utility and Med-Shots[/b] can be picked up from holograms near Capture Points - Every map introduces [b]different map[/b] mechanics that you can use to gain strategic advantage over the opponent team - [b]Falling Damage[/b] is [b]disabled[/b] and [b]Decals[/b] have been [b]limited[/b] [hr][/hr] [h1]How to Play[/h1] [list] [*][b]Subscribe[/b] to this workshop item [*][b]Create a CS:GO lobby[/b] with at least 4 players [*]Select [b]Play CS:GO[/b] from the main menu [*]Select [b]Workshop Maps[/b] from the drop down [*]Select the Red Bull Flick map you want to play and hit Play [*]Type [b]mp_warmup_end[/b] in the host console to start the game! [/list] [hr][/hr] [h1]Other Red Bull Flick Levels[/h1] [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2743131254]Wing:5 Lobby[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2743133093]Sky Platform[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2743138276]City Palace[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2743136542]Control Room[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2743134837]Digital Archives[/url] [/list]


[h1]Red Bull Flick 2022 - Playtest Week 3[/h1] During June 2022 we will be hosting 4 public playtests. Your feedback will help us to improve Red Bull Flick. Playtests: Week 1: May 30th - June 5th Week 2: June 6th - June 12th Week 3: June 13th - June 19th Week 4: June 20th - June 26th In Week 3 we will collect feedback on the improved level flow and new player guidance techniques. In the following weeks, we will change certain aspects of the game mode and ask you for feedback again. Survey: [url=https://forms.gle/oUpmYo3zrS35NLgB7]https://forms.gle/oUpmYo3zrS35NLgB7[/url] Play this map during Playtest Week 3 on the official Red Bull Flick Community Hubs on FACEIT. [url=https://www.faceit.com/en/organizers/e67811d2-a188-463d-9b21-cd44a5250f85/Red%20Bull%20Flick]https://www.faceit.com/en/organizers/e67811d2-a188-463d-9b21-cd44a5250f85/Red%20Bull%20Flick[/url] [hr][/hr] [h1]Welcome to Red Bull Flick 2022[/h1] Red Bull Flick is a free-to-play 2vs2 amateur CS:GO tournament. Compete on 8 new custom-made Red Bull Flick maps and prove your skill. In this gamemode you Fight for map control and use your environment and the special map mechanics. Overcome your opponents by depleting your opponents Tickets. Find more information on [url=https://www.redbull.com/flick]https://www.redbull.com/flick[/url] Sign up to the qualifiers and practise the maps in the community hubs on [url=https://www.faceit.com/en/organizers/e67811d2-a188-463d-9b21-cd44a5250f85/Red%20Bull%20Flick]https://www.faceit.com/en/organizers/e67811d2-a188-463d-9b21-cd44a5250f85/Red%20Bull%20Flick[/url] Find more information on [url=https://www.redbull.com/flick]https://www.redbull.com/flick[/url] [hr][/hr] [h1]Sky Platform [BETA][/h1] Get ready for a boost. The Sky Platform boasts the latest advancements in Wing technology to help you reach new heights. With this unique mechanic you can rotate between capture points in mere seconds. Utility is more of a suggestion here, as movement is key. Grab your close ranged weapon of choice and soar headfirst into combat. [hr][/hr] [h1]The Gamemode[/h1] - The Gamemode is [b]2vs2 Deathmatch, Best of 3[/b] - Each Team starts with [b]100 Ticket[/b] - There are [b]3 Capture Points[/b] on each map with only one Capture Point being active at a time - The active Capture Point will change to another random one every 60 seconds - [b]Ticket[/b] will [b]slowly diminish[/b] over time - While [b]controlling the active Capture Point[/b], your Team will [b]not lose Tickets over time[/b] - [b]Each respawn costs 1 Ticket[/b] (this is unaffected by the Capture Points) - There will be [b]visual and auditive Indicators[/b] to help you determine both the current and next active Capture Points - [b]The first Team to reach 0 Tickets loses the round[/b] [hr][/hr] [h1]Additional Mechanics[/h1] - [b]Respawn Points[/b] are randomized using a certain algorythm - Players spawn with a pistol and the type is determined by the map - [b]Weapons[/b] can be picked up from holograms scattered on the maps. As the game progresses, weapon spawns improve in quality - [b]Utility and Med-Shots[/b] can be picked up from holograms near Capture Points - Every map introduces [b]different map[/b] mechanics that you can use to gain strategic advantage over the opponent team - [b]Falling Damage[/b] is [b]disabled[/b] and [b]Decals[/b] have been [b]limited[/b] [hr][/hr] [h1]How to Play[/h1] [list] [*][b]Subscribe[/b] to this workshop item [*][b]Create a CS:GO lobby[/b] with at least 4 players [*]Select [b]Play CS:GO[/b] from the main menu [*]Select [b]Workshop Maps[/b] from the drop down [*]Select the Red Bull Flick map you want to play and hit Play [*]Type [b]mp_warmup_end[/b] in the host console to start the game! [/list] [hr][/hr] [h1]Other Red Bull Flick Levels[/h1] [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2743131254]Wing:5 Lobby[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2743133093]Sky Platform[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2743138276]City Palace[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2743136542]Control Room[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2743134837]Digital Archives[/url] [/list]


"When Stanley came to a set of 2 open doors, he entered the door on his left." With the release of The Stanley Parable Ultra Deluxe Edition, I decided to finally complete a longstanding project of mine, namely decompiling the maps from The Stanley Parable and cobbling them together into a CSGO hostage map. As the original game was based in the Portal 2 engine branch and made extensive use of impossible portal-based geometry, the layout of the office was substantially altered in certain places. I've tried to remain reasonably true to the original game's layout, with only two major modifications to facilitate gameplay and geometry (connecting the monitor room to the staircase and connecting the employee lounge to a decorative corridor before the choice doors). Bots will not work with this map. Timings will not work. Many of the props feature attrocious physics clipping and WILL block bullets. Stairs remain unclipped. This is not intended to be a competitive map; I only hope that you have as much fun playing as I did creating this.


It's show time! Enter in a 3 vs 3 small arena with a custom (deathmatch) game mode: -Best of 25 rounds; -Team with most players alive wins the round; -Economy adjusted to encourage direct confront; -Grenades also allowed.


Asian branded version, see the original here: https://steamcommunity.com/sharedfiles/filedetails/?id=2799152134


[h1]Red Bull Flick 2022 - Playtest Week 2[/h1] During June 2022 we will be hosting 4 public playtests. Your feedback will help us to improve Red Bull Flick. Playtests: Week 1: May 30th - June 5th Week 2: June 6th - June 12th Week 3: June 13th - June 19th Week 4: June 20th - June 26th In Week 2 we will collect feedback on the new and improved spawn system. In the following weeks, we will change certain aspects of the game mode and ask you for feedback again. Survey: [url=https://forms.gle/3tW2iUip3SXLGqMX6]https://forms.gle/3tW2iUip3SXLGqMX6[/url] Play this map during Playtest Week 2 on the official Red Bull Flick Community Hubs on FACEIT. [url=https://www.faceit.com/en/organizers/e67811d2-a188-463d-9b21-cd44a5250f85/Red%20Bull%20Flick]https://www.faceit.com/en/organizers/e67811d2-a188-463d-9b21-cd44a5250f85/Red%20Bull%20Flick[/url] [hr][/hr] [h1]Welcome to Red Bull Flick 2022[/h1] Red Bull Flick is a free-to-play 2vs2 amateur CS:GO tournament. Compete on 8 new custom-made Red Bull Flick maps and prove your skill. In this gamemode you Fight for map control and use your environment and the special map mechanics. Overcome your opponents by depleting your opponents Tickets. Find more information on [url=https://www.redbull.com/flick]https://www.redbull.com/flick[/url] Sign up to the qualifiers and practise the maps in the community hubs on [url=https://www.faceit.com/en/organizers/e67811d2-a188-463d-9b21-cd44a5250f85/Red%20Bull%20Flick]https://www.faceit.com/en/organizers/e67811d2-a188-463d-9b21-cd44a5250f85/Red%20Bull%20Flick[/url] Find more information on [url=https://www.redbull.com/flick]https://www.redbull.com/flick[/url] [hr][/hr] [h1]Sky Platform [BETA][/h1] Get ready for a boost. The Sky Platform boasts the latest advancements in Wing technology to help you reach new heights. With this unique mechanic you can rotate between capture points in mere seconds. Utility is more of a suggestion here, as movement is key. Grab your close ranged weapon of choice and soar headfirst into combat. [hr][/hr] [h1]The Gamemode[/h1] - The Gamemode is [b]2vs2 Deathmatch, Best of 3[/b] - Each Team starts with [b]100 Ticket[/b] - There are [b]3 Capture Points[/b] on each map with only one Capture Point being active at a time - The active Capture Point will change to another random one every 60 seconds - [b]Ticket[/b] will [b]slowly diminish[/b] over time - While [b]controlling the active Capture Point[/b], your Team will [b]not lose Tickets over time[/b] - [b]Each respawn costs 1 Ticket[/b] (this is unaffected by the Capture Points) - There will be [b]visual and auditive Indicators[/b] to help you determine both the current and next active Capture Points - [b]The first Team to reach 0 Tickets loses the round[/b] [hr][/hr] [h1]Additional Mechanics[/h1] - [b]Respawn Points[/b] are randomized using a certain algorythm - Players spawn with a pistol and the type is determined by the map - [b]Weapons[/b] can be picked up from holograms scattered on the maps. As the game progresses, weapon spawns improve in quality - [b]Utility and Med-Shots[/b] can be picked up from holograms near Capture Points - Every map introduces [b]different map[/b] mechanics that you can use to gain strategic advantage over the opponent team - [b]Falling Damage[/b] is [b]disabled[/b] and [b]Decals[/b] have been [b]limited[/b] [hr][/hr] [h1]How to Play[/h1] [list] [*][b]Subscribe[/b] to this workshop item [*][b]Create a CS:GO lobby[/b] with at least 4 players [*]Select [b]Play CS:GO[/b] from the main menu [*]Select [b]Workshop Maps[/b] from the drop down [*]Select the Red Bull Flick map you want to play and hit Play [*]Type [b]mp_warmup_end[/b] in the host console to start the game! [/list] [hr][/hr] [h1]Other Red Bull Flick Levels[/h1] [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2743131254]Wing:5 Lobby[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2743133093]Sky Platform[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2743138276]City Palace[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2743136542]Control Room[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2743134837]Digital Archives[/url] [/list]