

Vacant is my first completed project. The map is geographically small but dense, encouraging Ts to play aggressively and chase CTs back to the rescue zone while offering CTs multiple entry points to secure the hostage. Keep an eye out for advantageous sniper spots, tricky grenade throws, unconventional routes, and ways to exploit encounter timings. Try de_vacant if you want to play the same map with a defusal ruleset. Thanks for playing. I appreciate any and all feedback.


Modelled on Bristol Grammar School 6th Form Centre. Working on changes and playing with lighting. Any advise welcome.


A private bank holding safety deposit boxes of the wealthiest folk in town is under siege. Terrorists and Counter-Terrorists must scale a tall building on opposite sites detonating explosives in order to enter the building. Counter-Terrorists must prevent Ter


This is my remake of the Rainbow Six 3: Raven Shield map called City Street Large. I named it medium because it doesn't have the underground portion. It can be played in Deathmatch and Arms Race. This is the second version, mostly for testing purposes. I haven't added most of the props, or cleaned up the map boundaries, But it's certainly playable. Check the change log at the top of the page to see the latest changes! When I've finished putting in everything, and fixed all the errors. I will remove the v# tag on the title. I will always be open to suggestions! Please feel free to leave a comment about any concerns or ideas!


CT's have a tacer in wich they have to use so they can capture the T's . The T's have Smoke Greandes at there disposol.


classic bomb defuse. works in deathmatch pretty well. sorry about file size, I used a lot of materials not included in cs:go. I think they give it a little better look. Imo.


Added textures by r-Kelleg. Thanks to Moroes for his help. Inspired from an original Counter-Strike map by TJF (CS_DeagleFactory). Spawn points: 48 This version can be used as an arms race (Gungame) or as a demolition map (wihtout bomb spot). Buyzones have been added. BSP includes: radar, hand tuned nav file and .kv file.


de_motel_go_classic is how you already heard a remake of the css version. fixed texture


Map by: Josh Course map, easier version than normal. -Recommended for servers- For a harder map, play: mg_cure_course Current version: v1.1 Latest version: v1.1 Alternate link: http://csgo.gamebanana.com/maps/172864 Songs: 1. Animale (Datsik Remix) 2. Mother 2 - Snowbound 3. Megaman 9 - Splash Woman


Made by: Josh -Challenging Course map- >> Pros Only << Download mg_cure_course_easy for beginners/intermediates. http://steamcommunity.com/sharedfiles/filedetails/?id=131181190 ------------------------------------------------------------------------- After some feedback, decided to make some of the obstacles a little easier. Look in the changelog for more details. Songs: 1. Animale (Datsik Remix) 2. Mother 2 - Snowbound 3. Megaman 9 - Splash Woman


This is the third and probably last map of my ancient themed series. Give it a try! [b]Objective:[/b] Kill the enemies and aviod falling into the abyss! [b] Weapons:[/b] - AWP - Knife - Smokegrenade - Auto Sniper G3SG1 (with great power comes great pain) "He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you." - Friedrich Nietzsche Big thanks to Sascha and Vahagn for their great ideas and feedback!


Done by CptDobey. Added textures by r-Kelleg. Thanks to Moroes for his help. Inspired from an original Counter-Strike map by TJF (CS_DeagleFactory). Spawn points: 48. Special rules: you only get a Desert Eagle, a HE grenade and a Molotov. BSP includes: radar, hand tuned nav file and .kv file.


Mapa inspirado no predio da agencia de comunicacao estrategica Sato7 de Atibaia - SP. Ainda faltam as portas, janelas e maior parte dos moveis.