

A rough prototype of an aim map for the p250 based loosely on aim_usp from 1.6. Testing is needed to fine tune angles and lighting. Let me know what you think of the map! If playing offline with bots and they end up stuck to the wall in spawn, generate a new navigation mesh by opening console, enabling cheats (sv_cheats 1) and regenerating the mesh (nav_generate) ----- My description is being reset every time I update the map, so i'll post the changelog with each update more for myself than anything else. --------- ----- Edit 2-15-2013 ----- Added catwalk across map with a grenade in the middle. Both teams have access to a hallway leading to opposite ends of the catwalk from the bottom of their spawn ramp. Fine tuned the wall height from windows to allow players to jump through easier. Added a radar overview of the entire map (one that actually works! :D) ToDo -- Add more hiding spots / boxes for cover / fine tune lighting and brushes for a cleaner looking map. As always, please leave feedback on things you like/dislike about the map so I can continue to improve it for an overall enjoyable experience. ----- Edit 2-19-2013 ----- Cleaned up lighting around the map and added a few textures and props to get a better feel for making complex maps. ToDo -- Continue working on the map theme and adding various flair and decals for a better play experience ----- Edit 2-20-2013 ----- Dispensed props and various clutter around in the same style as the previous layout. Added a dead guard in the ct spawn because he had it coming. ToDo -- heavy amounts of testing and play to iron out any points that are bottlenecking the map


Working Four-Floor Elevator, Surveillance Cameras, Unique Doors/Windows Custom textures/sounds Secret Armory Super Smash Brothers ***Update*** June 20th 2014 - I unfortunatly lost the files pertaining to this map about a year ago, and in doing so was unable to finish optimizing the map. At this time I am attemping to aquire a decompilier. If possible, It will be further optimised soon (vague time frame intended :P). !!!*** R E A D ***!!!(FPS issues) - The map was NOT optimized for local-play with bots, and some users may experience frame rate drops as the bots fail to comprehend some of the more complicated entities. Type bot_kick in console to remove bots, or if playing "offline with bots" be sure to have it set to no bots. -***Leave your vote in the comments***! --> I am changing the map objective style to hostage rescue due to popular demand! should I a) Replace the existing map with cs_Canada or b) Create a seperate map, leaving both the Defusal and hostage rescue maps playable. ***Leave your vote in the comments***! The CTs must use the cover of the mansion, the surveillance cameras, and the elevator to position themselves quickly and tactfully to fend off the attackers. Terrorists must assult from the darkness of the forest either avoiding, or destroying the survalance cameras, and breach the estate. The multiple access locations must be found by the terrorists, and may still then require a skilled free runner to practice them. Known/intentional issues: - Weird flickering occurring on some of the props - looking into that. Suggestions as to what's wrong would be appreciated. - Players *collide* when standing within each others hit box, while in the elevator. There is no way to stop this, just don’t stand on top of each other. - There is no label for the "Elevator" and "armory" camera buttons - The map was NOT optimized for local-play with bots, and some users may experience frame rate drops as the bots fail to comprehend some of the more complicated entities - The armory was INTENTINALLY made difficult to access. This was done to inhibit players from just rushing that room every game. There are two switches that must be found to access the armory located in different locations. Once located you have 20 seconds to find the door (it will make a sound) Happy hunting!


This map has one bombspot and is packed with action all over the place. There is a great variety of possible routes to success, while still being a considerably small map. Give it a try! (This map is still a work in progress, but already fully functional) *** [b]First Update[/b]: - Various visual changes, giving the map a much better atmosphere - Added a good amount of props, for a deeper gaming experience - Some minor changes in the layout of the map, making it less empty and more interesting [b]BUGFIX[/b]: Fixed the bug where the bots (and occasionally players) got stuck in the ceiling of the tunnels [b]NOTE[/b]: This is still a work in progress, but the map is already fully functional and can be played with no problems. However if you find any visual/ gameplay bugs or flaws on the map, you are more than welcome to share them with me by writing a comment below. If you like what you see, please give it a thumbs up, share it with your friends or make it one of your favorites. Thanks!


This is my recreation of The Globe amphitheater for demolition mode. This is a crude work in progress with a lot of polishing needed. Also, the bots get stuck on doors for reasons I can't identify. Help, feedback and advice is welcome. Also, note that the screenies are a little old. They were taken before I added the minimap and some other details.


The map is aimed to be a 5v5 competitive map. Any constructive feedback is appreciated and can be sent to: [email protected]


ze_cathedral is a Zombie Escape map created for CS:GO in a timespan of 5 days, right before the official release date. I had to create all the content and layout in a short timespan, and as such suffers FPS issues. Also due to the complete extinction of ZE in CS:GO this map is no longer played. There is a bug as well but not necessarly gamebreaking. This map is currently in development for CS:S with MUCH better FPS (150-170 with everything being rendered at once while still keeping all the visuals) and also with extra gamemodes and better gameplay flow in general. All custom content is created from scratch by me and is solely created for this map. All rights from the custom content belong to me.


good old cs16 like aztec I tryed my best to match an old one, its still in alpha version, so when you find bug (and you will) send me an image :D


de_winter_forest is a map created by me (JorisCeoen) for a gamebanana Winter Wonderland Contest. It reached the 6th place, with less than 1 point between me and everyone that made the top 5. Anyway I think it's a worthwhile map to play, especially for snipers


multigames like 1 game mode with 10 game modes


This is my 1st map in cs:go and 3rd map ever. This is basically a remake of fy_poolparty, but i am going to change it a bit so it's gonna be unique, but i would just like to see if the community likes it so far, so i have motivation to work on it :)


Welcome to the Vault... a holding area rather less secure than the name might suggest. Terrorists have broken in and attempted to steal a secret weapon... unfortunately something went wrong and now they're hold hostages! Any suggestions, please let me know


Last Rain HD - Gun Game Map by Fi3nD Advance through guns on each kill. Kill anything that moves.


FY_RAMBOHULK_CSGO_V1_1 Map by fi3nd Remake of fy_rambohulk Map by Pit & RD Become hulk by walking on the Hulks stone. You will get stunned if next to teleport for 10 secs. Rambo m249 will spawn in a random spot around the map. Rate it plz.. :D


[b]DE_COLDBLOW[/b] CREATED BY UNREAL [url=http://gamebanana.com/news/20534] Winner of the GameBanana Winter Wonderland Mapping Contest![/url] The government have supposedly hidden super secret files in a remote house in the snow, belong to a former employee. Some terrorist organizations eager to get their hands on the files, what they do not know is that this is a trap, within the supposed disguises Christmas packages there are no top secret files, theres nothing, it's an ambush. But there's no going back now, terrorists must blow one of the two targets and die for the cause if needed! [b]GAMEPLAY[/b] With many diferent aspects from other maps, features like the cable cars transporting players from terrorist spawn directly to the roof confer the map a diferent range of possibilities and tactics to blow the house up, wardrobes, storerooms and vents make it possible for the players to surprise the enemy, so beware! As mentioned above, I tried to create some inovating material, example of these are the cable cars, that are quite unique. You'll need to master the jump go get on it from T spawn, but once you get it correcly, it pays off. Allowing players to go on the roof, jumping up and down vents, fireplace and others give you many ways of navigating through the map. Breakable doors also allow diferent ways of infiltrating the house and the usage of custom content keeps the map unique on its own style. Sounds, atmosphere, radar & loading screen complement the map. [url=http://csgo.gamebanana.com/maps/171246] DE_ColdBlow on GameBanana! [/url] [b][u]FAQ[/u][/b] [i][b]How do I play it?[/b] Click the subscribe button to start downloading, launch the game, play offline with bots, go on the Workshop tab, select the map and gamemode and GO! [b]Will there be another version soon?[/b] I've received a lot of feedback since I released, so I'll definately consider making a few more versions. [b]Will you make more maps?[/b] Yes! If you'd like to be the first to know just click the Follow button and you'll be notified everytime I submit a new map.[/i] Thanks for taking your time to look at this map, don't forget to [b]rate[/b], [b]comment[/b] and [b]subscribe[/b]!